Gaming Audio Output Control via Separate Streams

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Solution Overview

Problem

Gaming systems face challenges in allowing players to simultaneously understand multiple types of audio content associated with different visual content, such as sporting events and wagering games, which can be confusing and distracting, especially when multiple events are displayed and audio output simultaneously.

Innovation Solution

A gaming system with a display device, audio output device, player audio device communication mechanism, and processor that controls the output of audio content based on visual content displayed, allowing for separate audio streams to be communicated to player audio devices, enabling players to focus on specific content by altering audio output in response to player inputs or triggering events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple types of audio content are output simultaneously for different visual content, then players can access all audio information, but player understanding and focus deteriorate due to confusion and distraction

Engineering Contradiction:
Improveaudio content accessibilityVSAvoidplayer understanding
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments audio output into multiple independent channels: a first audio output device (speakers) and a second audio output device (headphones). Different audio content types (sporting event audio and wagering game audio) can be assigned to different devices, allowing players to selectively access audio information without cognitive overload from simultaneous mixed audio streams.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different audio delivery methods to different audio content types based on player needs. Sporting event audio may be output through speakers for shared experience, while wagering game audio is delivered through headphones for private focus, optimizing the quality of audio delivery for each content type and context.

Inventive Principle:
Principle #3Local quality

2Quantity of substance

If multiple audio streams are output simultaneously, then all audio information is available, but audio clarity and player focus worsen due to overlapping audio

Engineering Contradiction:
Improveaudio information availabilityVSAvoidaudio clarity
Core Design Contradiction:
Quantity of substanceVSMeasurement precision

Solution Approach 1:

The patent adds a spatial dimension to audio delivery by using different output devices (speakers versus headphones) that occupy different physical and perceptual spaces. This dimensional separation allows multiple audio streams to coexist without overlapping, as each device delivers audio through distinct acoustic pathways and player attention channels.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent divides the audio output system into separate segments (speakers and headphones) that can independently deliver different audio content. This segmentation prevents audio streams from mixing and interfering with each other, maintaining clarity while preserving access to multiple audio information sources.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If audio output is controlled based on displayed visual content, then player focus on specific content improves, but system complexity increases due to multiple audio output devices and control mechanisms

Engineering Contradiction:
Improveplayer focus capabilityVSAvoidaudio output control system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The gaming system is designed with multi-functional audio output capabilities, where the same system can deliver different types of audio content through different devices based on the displayed visual content. This universal design allows dynamic adaptation to various gaming scenarios without requiring separate dedicated systems for each audio type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The audio output control system dynamically adjusts which device outputs which audio content based on real-time conditions such as the type of visual content being displayed and player preferences. This dynamic control enables the system to optimize player focus for different gaming contexts while managing complexity through software-based decision logic rather than hardware complexity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12112598B2Gaming audio content output control features
Publication Date: 2024.10.08 INTERNATIONAL GAME TECHNOLOGY INC
  • US12112598B2 patent drawing
  • US12112598B2 patent drawing
  • US12112598B2 patent drawing

AI summary

Gaming systems and methods that provide audio content control features for enhanced use in gaming establishments.