Gaming Audio Stream Mixing with GUI-Controlled Equalization
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Solution Overview
Problem
Efficient management and utilization of multiple gaming accessories is challenging, impacting a gamer's performance, especially in online or competitive gaming environments, where effective communication and sound management are crucial.
Innovation Solution
A gaming system with a graphical user interface (GUI) enables users to customize and enhance audio streams, including game, chat, and microphone audio, using head-related transfer functions for surround sound, and neural networks to identify in-game sounds, with customizable processing settings and configuration files for improved audio clarity and competitive advantage.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple gaming accessories are used simultaneously, then communication and audio management capabilities are improved, but system complexity and difficulty of managing accessories increase
Solution Approach 1:
The patent segments audio management into distinct streams (game audio, chat audio, microphone audio) with independent processing controls. Each audio stream can be customized separately through configuration files, allowing complex audio management to be broken down into manageable, independent segments that can be controlled individually.
Solution Approach 2:
The system provides universal audio processing capabilities that work across multiple gaming accessories and platforms. The audio processing module can handle various accessory types (headsets, microphones, speakers) through a unified interface, reducing the need for accessory-specific management complexity.
2Manufacturing precision
If audio processing settings are customized for different audio streams, then audio quality and clarity are improved, but device complexity and configuration difficulty increase
Solution Approach 1:
The system allows audio processing settings to be pre-configured in configuration files before actual use. Users can define head-related transfer functions, equalization settings, and noise reduction parameters in advance, so that during gameplay the complex audio processing is already optimized without requiring real-time configuration adjustments.
Solution Approach 2:
The patent uses configuration files as digital copies of audio processing settings that can be stored, reused, and transferred. These configuration files contain pre-defined audio processing parameters that can be applied consistently across different sessions and accessories, eliminating the need to manually reconfigure complex audio settings each time.
3Measurement precision
If neural networks are used to identify in-game sounds, then sound detection precision is improved, but processing time and computational resources increase
Solution Approach 1:
The neural network models for sound identification are pre-trained and stored in the system before actual gameplay. When in-game sounds need to be identified, the pre-trained models can immediately process the audio input without requiring training time, significantly reducing processing delays while maintaining high detection precision.
Data Source
AI summary
A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.


