Gaming Audio Stream Mixing with GUI-Controlled Equalization

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Solution Overview

Problem

Efficient management and utilization of multiple gaming accessories is challenging, impacting a gamer's performance, especially in online or competitive gaming environments, where effective communication and sound management are crucial.

Innovation Solution

A gaming system with a graphical user interface (GUI) enables users to customize and enhance audio streams, including game, chat, and microphone audio, using head-related transfer functions for surround sound, and neural networks to identify in-game sounds, with customizable processing settings and configuration files for improved audio clarity and competitive advantage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple gaming accessories are used simultaneously, then communication and audio management capabilities are improved, but system complexity and difficulty of managing accessories increase

Engineering Contradiction:
Improvecommunication and audio management capabilitiesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments audio management into distinct streams (game audio, chat audio, microphone audio) with independent processing controls. Each audio stream can be customized separately through configuration files, allowing complex audio management to be broken down into manageable, independent segments that can be controlled individually.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides universal audio processing capabilities that work across multiple gaming accessories and platforms. The audio processing module can handle various accessory types (headsets, microphones, speakers) through a unified interface, reducing the need for accessory-specific management complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Manufacturing precision

If audio processing settings are customized for different audio streams, then audio quality and clarity are improved, but device complexity and configuration difficulty increase

Engineering Contradiction:
Improveaudio qualityVSAvoidconfiguration complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system allows audio processing settings to be pre-configured in configuration files before actual use. Users can define head-related transfer functions, equalization settings, and noise reduction parameters in advance, so that during gameplay the complex audio processing is already optimized without requiring real-time configuration adjustments.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses configuration files as digital copies of audio processing settings that can be stored, reused, and transferred. These configuration files contain pre-defined audio processing parameters that can be applied consistently across different sessions and accessories, eliminating the need to manually reconfigure complex audio settings each time.

Inventive Principle:
Principle #26Copying

3Measurement precision

If neural networks are used to identify in-game sounds, then sound detection precision is improved, but processing time and computational resources increase

Engineering Contradiction:
Improvesound detection precisionVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The neural network models for sound identification are pre-trained and stored in the system before actual gameplay. When in-game sounds need to be identified, the pre-trained models can immediately process the audio input without requiring training time, significantly reducing processing delays while maintaining high detection precision.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12397229B2Audio mixing and equalization in gaming systems
Publication Date: 2025.08.26 GN STORE NORD AS
  • US12397229B2 patent drawing
  • US12397229B2 patent drawing
  • US12397229B2 patent drawing

AI summary

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.