Gaming Machine Audio Volume Control with Master-Limited Adjustment

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Solution Overview

Problem

Computerized wagering game machines lack effective audio volume control that adapts to environmental changes and user preferences, as traditional master volume controls do not account for variations in noise levels or individual hearing acuity.

Innovation Solution

A user volume control module that adjusts system volume based on user input, with the adjustment range dependent on a pre-set master volume setting, allowing users to customize the audio level within predetermined limits.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional master volume control is used, then the volume can be adjusted to a fixed level, but it cannot adapt to changing environmental noise or individual user hearing preferences

Engineering Contradiction:
Improveadaptability to environment and userVSAvoidvolume control system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The volume control system is segmented into two independent parts: a master volume control for technicians to set the base level, and a user volume control for players to adjust within a limited range. This segmentation allows the system to adapt to different needs without becoming overly complex, as each segment has a specific function and operates within defined boundaries.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The user volume control provides localized adjustment capability within specific upper and lower limits defined by the master volume setting. This allows individual users to customize their audio experience according to their hearing acuity and environmental conditions, while the system maintains overall control through the master volume framework.

Inventive Principle:
Principle #3Local quality

2Ease of operation

If the user volume control allows wide adjustment range, then users can customize audio levels freely, but the volume may become too loud or too soft

Engineering Contradiction:
Improveuser customization capabilityVSAvoidaudio level stability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system pre-establishes upper and lower limits for user volume adjustment based on the master volume setting. By anticipating potential extreme adjustments that would make audio too loud or too soft, the system prevents these actions in advance through programmed constraints, ensuring reliable audio levels while still allowing meaningful user customization.

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The user volume control operates with feedback from the master volume setting, where the adjustable range is dynamically determined by the master level. This feedback mechanism ensures that user adjustments remain within appropriate bounds, maintaining audio reliability while providing ease of operation.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the master volume is set high for noisy environments, then audio can be heard clearly, but it may be too loud for quiet environments or users with hearing sensitivity

Engineering Contradiction:
Improveenvironmental adaptationVSAvoidexcessive noise exposure
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system transitions from a static master volume setting to a dynamic control scheme where user-adjustable limits are continuously adapted based on the master volume level. This dynamics allows the same system to serve both noisy and quiet environments effectively, as users can adjust within limits that are proportional to the master setting, preventing excessive noise exposure while maintaining environmental adaptability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS7826627B2Wagering game with user volume control
Publication Date: 2010.11.02 LNW GAMING INC
  • US7826627B2 patent drawing
  • US7826627B2 patent drawing
  • US7826627B2 patent drawing

AI summary

A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered, and an audio channel coupled to a user volume control module. The user volume control module is operable to adjust a system volume in response to a user input, wherein the system volume is adjusted relative to a master volume setting such that the way in which the system volume is changed relative to the master volume in response to change in the user volume is dependent on the master volume setting.