Gaming System Avatar Credit Allocation via Player Tracking Module

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Solution Overview

Problem

Current gaming systems lack features to enhance player engagement and enjoyment, as they primarily focus on random symbol selection and basic player tracking functionality without providing alternative interactive experiences.

Innovation Solution

A gaming system with a player tracking/marketing module (PTM) that allows players to select avatars, allocate credits, and monitor game play, enabling multi-player style interactions and credit allocation based on game outcomes, facilitating communal gaming experiences and credit management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If basic player tracking functionality is provided, then player engagement is maintained, but player enjoyment and interaction are insufficient

Engineering Contradiction:
Improveplayer interaction capabilityVSAvoidgaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system segments player interaction into multiple avatar instances, each representing a different player or player role. This allows multiple players to interact simultaneously through separate avatar entities, enhancing player engagement without requiring a completely new system architecture. Each avatar can be independently tracked and managed while contributing to the overall multiplayer experience.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The player tracking module is designed to handle multiple functions: it tracks individual player performance, manages avatar selections, allocates credits, monitors game outcomes, and facilitates multiplayer interactions. This multi-functional approach enhances player engagement and interaction capabilities while avoiding the need for separate dedicated systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multi-player style interactions are enabled through avatar selection, then player engagement increases, but credit allocation management becomes more complex

Engineering Contradiction:
Improvemulti-player interaction capabilityVSAvoidcredit allocation management
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically manages credit allocation between avatars based on game outcomes and pre-defined rules. The player tracking module self-manages the complex tasks of tracking which avatar won which game, calculating credit transfers, and updating avatar balances without requiring manual intervention. This self-service approach handles the complexity of multi-player credit management while keeping the user interface simple.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides continuous feedback to players about their avatar's credit status, game performance, and standing relative to other players. This feedback mechanism simplifies credit allocation management by transparently showing players how credits are being allocated and tracked, making the complex underlying management process visible and understandable to users.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If avatar selection and credit allocation are implemented, then player enjoyment increases, but system complexity increases

Engineering Contradiction:
Improveavatar-based gaming capabilityVSAvoidplayer tracking module complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The player tracking module merges multiple functions into a single integrated system: avatar management, credit tracking, game outcome monitoring, and player performance analysis are all combined in one module. This consolidation handles the complexity of avatar-based gaming capabilities while avoiding the need for separate dedicated systems for each function, thereby managing overall system complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system dynamically adjusts parameters such as avatar credits, game outcomes, and player statistics based on real-time gameplay. By using programmable parameter changes rather than hard-coded logic, the system can adapt to different game scenarios and player configurations without requiring complex reconfiguration of the underlying system architecture.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240331500A1Computer system based gaming device, system and method
Publication Date: 2024.10.03 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20240331500A1 patent drawing
  • US20240331500A1 patent drawing
  • US20240331500A1 patent drawing

AI summary

A gaming system implements a method of gaming. The gaming system includes one or more gaming devices configured to enable a player to place a wager for play of a wagering game, and each gaming device includes a player tracking/marketing module (PTM). A plurality of avatars are selectable by a player, and after receiving inputs from the player relating to the avatars selected and credit allocation for each selected avatar, one is designated as the active avatar. The system receives a credit wager to initiate play of a wagering game, and in response to a user input triggering game play via the gaming device, the PTM records credit wagered for game play against the active avatar. In response to a winning outcome for the triggered game play, the PTM records any award for the game outcome against one or more avatars in accordance with allocation criteria.