Gaming System Award Set Randomization for Dynamic Gameplay

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Solution Overview

Problem

Current gaming systems lack the ability to independently and randomly generate different award sets associated with various triggering symbols, leading to a lack of dynamic and engaging gameplay experiences.

Innovation Solution

A gaming system comprising a processor and memory that stores instructions to display multiple symbol displays, each including a first, second, and third triggering symbol. Each triggering symbol is associated with distinct award sets, with the first symbol linked to static awards, the second to variable awards, and the third to both static and variable awards. The system randomly determines and displays these award sets in response to the occurrence of each triggering symbol.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a gaming system uses fixed award sets for triggering symbols, then the system structure is simple and easy to implement, but the gameplay becomes static and less engaging

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidaward set structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamics by allowing award sets to be randomly generated and modified during gameplay rather than being fixed. The system dynamically adjusts award quantities and types based on random determinations, making the gameplay experience variable and engaging while maintaining a structured framework for award distribution

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies parameter changes by varying the quantities of awards within award sets through random determination. The system changes parameters such as the number of static awards, variable awards, and their combinations based on triggering symbols, creating diversity in gameplay outcomes without fundamentally altering the system architecture

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If a gaming system provides multiple types of awards for each triggering symbol, then player engagement increases, but the system complexity and difficulty of management increase

Engineering Contradiction:
Improveaward varietyVSAvoidaward management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments awards into distinct categories (static awards and variable awards) associated with different triggering symbols. This segmentation allows the system to manage complexity by organizing awards into manageable groups while still providing variety, as each triggering symbol can be associated with specific award types without requiring all possible combinations

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If the system randomly determines award quantities greater than one, then player excitement increases, but the unpredictability makes it harder to control game outcomes

Engineering Contradiction:
Improveoutcome variationVSAvoidoutcome control
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements feedback mechanisms where the system randomly determines award quantities and provides feedback to the player through the display interface. The system maintains control by establishing predetermined ranges and rules for random determination, ensuring that while outcomes vary, they remain within acceptable parameters for game balance and reliability

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250157305A1Independently randomly generated different award sets associated with different triggering symbols
Publication Date: 2025.05.15 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250157305A1 patent drawing
  • US20250157305A1 patent drawing
  • US20250157305A1 patent drawing

AI summary

Gaming systems and methods that for a play of a game randomly determine an award set associated with each specific triggering symbol and displays the award set in association with that triggering symbol. In various embodiments, the different triggering symbols are associated with different types of awards and different sets of awards. In various embodiments, the different triggering symbols include a first triggering symbol associated only with a plurality of different static awards, a second triggering symbol associated only with a plurality of different variable awards, and a third triggering symbol associated with the plurality of different static awards and the plurality of different variable awards.