Community Display Animation Across Electronic Gaming Machine Banks

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Solution Overview

Problem

Existing electronic gaming machines lack features that enhance player engagement and community interaction, limiting the sense of excitement and social connection among players.

Innovation Solution

Implementing a gaming system that allows animations and game enhancements to be displayed on community display devices visible to multiple players, with the potential to spread across a bank of gaming machines, while each player still plays their own personal game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If animations and game enhancements are displayed on community display devices visible to multiple players, then player engagement and community interaction are enhanced, but device complexity and system coordination requirements increase

Engineering Contradiction:
Improvecommunity interaction capabilityVSAvoidsystem coordination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the gaming experience into individual player games and shared community animations. Each gaming machine maintains its own game state and player interaction, while separate community display devices handle shared visual elements. This segmentation allows independent optimization of individual game functionality and community engagement features without interfering with each other.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces community display devices as intermediary elements between individual gaming machines and players. These intermediary displays facilitate communication and shared experience across multiple machines without requiring direct integration between each machine's core gaming system, thereby reducing overall system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If game enhancements can spread across a bank of gaming machines, then overall excitement and player attraction increase, but synchronization and coordination requirements increase

Engineering Contradiction:
Improveplayer attraction effectivenessVSAvoidsynchronization complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements periodic broadcasting of game enhancement animations to selected gaming machines. Rather than requiring continuous synchronization across all machines, the controller periodically transmits animation data to a subset of machines, allowing for simpler timing and coordination while still achieving the desired spread of excitement across the gaming bank.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If each player plays their own personal game while sharing community animations, then player engagement is maintained, but display resource allocation becomes more complex

Engineering Contradiction:
Improvepersonalized gameplay capabilityVSAvoiddisplay resource management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display system is segmented into dedicated displays for individual player games and separate displays for community animations. Each player's gaming machine handles its own display resources for personalized gameplay, while community display devices manage shared animation resources. This segmentation eliminates the complexity of resource sharing between personal and community displays.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The community display devices serve multiple functions: displaying animations for active players, showing animations for players who are not currently playing, and providing visual feedback across the entire gaming bank. This multi-functionality consolidates display resource management into dedicated devices rather than requiring each gaming machine to handle all display scenarios.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250378739A1Electronic gaming machines, systems, and methods for providing electronic gaming with community aspects
Publication Date: 2025.12.11 ARISTOCRAT TECHNOLOGIES INC
  • US20250378739A1 patent drawing
  • US20250378739A1 patent drawing
  • US20250378739A1 patent drawing

AI summary

A gaming machine is described herein. The gaming machine includes a primary display device, a player input interface, and a game controller. When executed by the game controller, the instructions cause the game controller to cause to be displayed a base game, identify a number of selected reels, and determine, for each reel, a reel symbol to be displayed after a spin of each reel. The instructions also cause the game controller to determine a game enhancement for the base game and cause to be displayed on each reel the reel symbol determined to be displayed on each reel. The instructions further cause the game controller to cause to be displayed an animation indicating the game enhancement will be provided, wherein the animation originates at a secondary display device and determine a game outcome based at least on the displayed reel symbols on each selected reel and the game enhancement.