Gaming System Multiplayer Bonus Game Element Accumulation

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Solution Overview

Problem

Gaming machines lack mechanisms to enhance player engagement and excitement in multiplayer bonus games, as players have difficulty understanding their involvement until a payout is awarded, leading to a lack of interest and enjoyment during the bonus game.

Innovation Solution

A gaming system that allows players to accumulate game elements during primary game play, which are used to participate in a multiplayer bonus game, where the central server randomly selects elements and awards players based on their matches, creating a sense of stake and increasing the frequency of bonus play opportunities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players participate in multiplayer bonus games without accumulating game elements during primary play, then the bonus game can be activated simply by triggering symbols, but players lack a sense of stake and involvement in the bonus game

Engineering Contradiction:
ImproveBonus game activationVSAvoidPlayer involvement information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

Players accumulate game elements during primary game play before the bonus game is activated. This preliminary accumulation creates a sense of stake and involvement, as players can see their progress and understand their potential reward in the upcoming bonus game.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback to players by tracking and displaying their accumulated game elements during primary play. This feedback mechanism keeps players informed about their involvement level and motivates them to continue playing to earn more elements for the bonus game.

Inventive Principle:
Principle #23Feedback

2Productivity

If awards in multiplayer bonus games are paid randomly to one player and additional amounts to others, then the bonus can be awarded efficiently, but players cannot understand their interest or involvement until a payout is awarded

Engineering Contradiction:
ImproveBonus award distributionVSAvoidPlayer interest information
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system determines bonus award amounts before the actual payout by comparing accumulated game elements to randomly selected elements. This preliminary determination allows the system to communicate player involvement and expected rewards before the actual award distribution, maintaining player engagement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback to players about their accumulated game elements and the random selection process before final payout. This allows players to understand their involvement level and the factors influencing their potential award, rather than receiving only the final payout amount.

Inventive Principle:
Principle #23Feedback

3Device complexity

If players are not provided with game elements during primary game play, then the gaming system remains simple, but players cannot accumulate stakes for the bonus game

Engineering Contradiction:
ImproveGaming system structureVSAvoidPlayer engagement
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The gaming system is segmented into two distinct phases: primary game play where players accumulate game elements, and bonus game where elements are randomly selected and awards are determined. This segmentation allows the system to maintain simplicity in each phase while creating engagement through the transition between phases.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Game elements serve as an intermediary between primary game play and bonus game awards. These elements accumulate during primary play and then serve as the basis for determining bonus awards, creating a meaningful connection between regular play and bonus rewards without requiring complex direct linkage.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Device complexity

If the bonus game is triggered only when specific triggering symbols occur, then the activation mechanism is simple, but the frequency of bonus play opportunities is limited

Engineering Contradiction:
ImproveBonus trigger mechanismVSAvoidBonus play frequency
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

Players accumulate game elements during normal primary game play, which prepares them for potential bonus game activation. This preliminary accumulation increases the likelihood and frequency of bonus opportunities, as players are continuously building their stake rather than waiting for rare triggering symbols.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes the parameter for bonus activation from requiring specific triggering symbols to based on accumulated game elements. This parameter change increases bonus play frequency while maintaining relatively simple implementation, as the element accumulation is tracked automatically during normal game play.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8070587B2Gaming system and method providing a multiplayer bonus game having a plurality of award opportunities
Publication Date: 2011.12.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US8070587B2 patent drawing
  • US8070587B2 patent drawing
  • US8070587B2 patent drawing

AI summary

A gaming system where, as players play the primary games of the gaming devices, the gaming devices or the players playing at those gaming devices are occasionally provided with game elements associated with a multiplayer bonus game. In one embodiment, when a designated number of the game elements associated with the multiplayer bonus game have been awarded during game play, the multiplayer bonus game is triggered. During the multiplayer bonus game, the gaming system randomly selects a plurality of the game elements and compares the randomly selected game elements with the game elements awarded to the players. The players receive bonus awards based at least in part on the relationship between the awarded game elements and the game elements which are randomly selected during the bonus game.