Gaming System Bonus Triggering via Element Relationship Detection

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Solution Overview

Problem

Gaming systems lack transparency in providing bonus opportunities, leading to frustration among players who desire clearer information on when and how these opportunities are triggered, especially for mystery triggering events.

Innovation Solution

A gaming system that offers bonus opportunities based on a designated relationship between randomly determined elements, using mechanisms like colored wheels or cards, where the relationship determines the type and value of the bonus, enhancing player engagement and excitement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If mystery triggering events are used to initiate bonus opportunities, then the gaming system can provide unexpected bonus opportunities, but the player becomes frustrated due to lack of transparency about when and how bonuses are triggered

Engineering Contradiction:
Improvebonus opportunity provisionVSAvoidtriggering event transparency
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system performs preliminary random determination of bonus triggering events and associated elements before the bonus game is initiated. The determination of relationship elements is done in advance but kept hidden from the player, while the triggering event itself is displayed. This allows the system to have bonus opportunities ready in advance based on pre-determined relationships, providing transparency about the bonus structure without revealing the specific outcomes until appropriate moments.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple randomly determined elements are used to determine bonus relationships, then the bonus structure becomes more complex and engaging, but the system complexity increases

Engineering Contradiction:
Improvebonus relationship typesVSAvoidrandom determination system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the random determination process into distinct components: (1) determination of the triggering event, (2) determination of relationship elements, and (3) determination of the bonus opportunity based on the relationship between elements. Each segment can be independently controlled and displayed at different times, allowing complex multi-element relationships to be managed through modular processing steps rather than a single complex determination.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system determines the relationship elements and their relationships in advance before the bonus game is initiated. This preliminary determination allows the complex logic of evaluating relationships between multiple elements to be completed beforehand, reducing the computational complexity during the actual bonus game initiation and making the system more manageable.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10373440B2Gaming system and method providing a bonus opportunity when a designated relationship exists between a plurality of randomly determined elements
Publication Date: 2019.08.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US10373440B2 patent drawing
  • US10373440B2 patent drawing
  • US10373440B2 patent drawing

AI summary

Various embodiments of the present disclosure are directed to a gaming system and method providing a bonus opportunity when a designated relationship exists between a plurality of randomly determined elements. The gaming system randomly generates a plurality of elements in association with a play of a secondary game. The gaming system determines whether a designated relationship exists between the randomly determined elements. If the designated relationship exists between the randomly determined elements, the gaming system determines a bonus opportunity associated with the randomly determined elements and provides the bonus opportunity to a player.