Electronic Gaming Device Bonus Element Selection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current electronic gaming devices lack the ability to provide players with personalized and engaging bonus game elements that allow for selection-based entertainment presentations and outcomes, leading to a static gaming experience.

Innovation Solution

The electronic gaming device incorporates a system that allows players to select from various bonus game elements, which are displayed on multiple screens and interactively placed on a game play path, influencing the presentation and outcome of bonus events, using a combination of input devices, multimedia streams, and player preference data to customize the gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional electronic gaming devices use fixed bonus game presentations, then device complexity is reduced, but player engagement and excitement decrease

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The bonus game is segmented into multiple selectable elements (e.g., different bonus game types, features, or themes) that players can choose from. Each element represents a discrete option that can be independently selected, allowing the system to provide variety without requiring a completely complex unified structure. This segmentation enables players to engage with different bonus game elements based on their preferences while maintaining manageable system architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The bonus game presentation is made dynamic by allowing player selection among multiple elements. The system transitions from a static, predetermined bonus game to a dynamic structure where the specific bonus game elements presented and their outcomes are determined by player choices. This dynamic adaptation increases engagement while the underlying system manages complexity through structured selection mechanisms.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If electronic gaming devices provide multiple bonus game elements for selection, then player engagement increases, but ease of operation decreases

Engineering Contradiction:
ImprovecustomizationVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system performs preliminary actions by pre-organizing and presenting a curated set of bonus game elements for player selection. Rather than requiring players to configure complex parameters or understand intricate game mechanics, the system prepares multiple ready-to-select bonus elements in advance, making the interaction simple and intuitive while still providing customization and engagement.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If bonus game elements are selected based on player preference data, then personalization increases, but loss of information increases

Engineering Contradiction:
ImprovepersonalizationVSAvoidinformation processing
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system applies local quality by using player preference data to personalize specific aspects of the bonus game experience (such as selecting preferred bonus elements or adjusting presentation styles) while maintaining the core game mechanics and information flow. This targeted personalization enhances engagement without requiring comprehensive processing of all game information, thus minimizing information loss while providing meaningful customization.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9524611B2Electronic gaming device with bonus element selections
Publication Date: 2016.12.20 AGS LLC
  • US9524611B2 patent drawing
  • US9524611B2 patent drawing
  • US9524611B2 patent drawing

AI summary

Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more selectable objects. The systems and methods may determine one or more payouts based on the one or more selectable objects. The systems and methods may display one or more presentations based on the one or more selectable objects.