Gaming Bonus Event Segmentation for Jackpot Fatigue

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Solution Overview

Problem

Existing progressive award systems in gaming machines discourage players from continuing to play if they have limited time or funds, as only active players can win the progressive award, leading to jackpot fatigue and pessimism among players.

Innovation Solution

A gaming system that introduces a bonus event with multiple component sequences, each having a bonus award ineligibility and eligibility time period, allowing players to contribute to and win awards based on a single triggering event across multiple time periods, increasing excitement and fairness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If only active players can win the progressive award, then the award can be provided to players who are currently playing, but players with limited time or funds are discouraged from continuing to play

Engineering Contradiction:
Improveeligibility to win progressive awardVSAvoidplayer discouragement and jackpot fatigue
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent divides the bonus event into multiple component sequences, each with its own eligibility time period. This segmentation allows players to be eligible for different portions of the bonus event at different times, resolving the contradiction by enabling players with limited time to still have a chance to win if they play during any of the overlapping eligibility periods.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent establishes eligibility time periods before the actual award distribution. By pre-defining when players become eligible for different component sequences, the system ensures that players with limited time can still participate and potentially win, rather than being disqualified for not being actively playing at a specific moment.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the progressive award is provided to the player who places the wager that caused the triggering event, then the award can be provided to a specific player, but players who stop playing sacrifice their opportunity to win

Engineering Contradiction:
Improveaward distribution efficiencyVSAvoidplayer discouragement
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The patent segments the bonus event into multiple component sequences with overlapping eligibility time periods. This allows multiple players to be eligible for the bonus event simultaneously or at different times, rather than awarding it to only one player based on who placed the triggering wager. This segmentation eliminates player discouragement by ensuring any player who plays during an eligibility period has a chance to win.

Inventive Principle:
Principle #1Segmentation

3Object-affected harmful factors

If multiple players can win awards during overlapping time periods, then player engagement and enjoyment are enhanced, but the system complexity increases

Engineering Contradiction:
Improvejackpot fatigue reductionVSAvoidbonus event management complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The patent segments the bonus event into discrete component sequences, each with defined eligibility time periods. This segmentation makes the complex task of managing multiple players and time periods more manageable by breaking it down into manageable units that can be processed independently and systematically.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent ensures continuous eligibility opportunities by overlapping the time periods of different component sequences. This continuity ensures that players always have some eligibility period active, maintaining player engagement without requiring complex real-time decision-making about which player should win.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS9892596B2Gaming system and method for providing a multiple player bonus event
Publication Date: 2018.02.13 INTERNATIONAL GAME TECHNOLOGY INC
  • US9892596B2 patent drawing
  • US9892596B2 patent drawing
  • US9892596B2 patent drawing

AI summary

A gaming system which includes a bonus event associated with a bonus event time period or bonus event time window. The bonus event utilizes a plurality of bonus event component sequences, wherein each bonus event component sequence is associated with a plurality of time periods or windows which collectively (when accounting for any overlaps) forms the bonus event time period. In these embodiments, upon the triggering of the bonus event, the gaming system provides one or more awards in association with each bonus event component sequence. That is, for the single occurrence of a bonus event triggering event, the gaming system determines a plurality of winners for a plurality of different time periods that are each associated with the bonus event.