Gaming Bonus Event Segmentation for Jackpot Fatigue
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Solution Overview
Problem
Existing progressive award systems in gaming machines discourage players from continuing to play if they have limited time or funds, as only active players can win the progressive award, leading to jackpot fatigue and pessimism among players.
Innovation Solution
A gaming system that introduces a bonus event with multiple component sequences, each having a bonus award ineligibility and eligibility time period, allowing players to contribute to and win awards based on a single triggering event across multiple time periods, increasing excitement and fairness.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If only active players can win the progressive award, then the award can be provided to players who are currently playing, but players with limited time or funds are discouraged from continuing to play
Solution Approach 1:
The patent divides the bonus event into multiple component sequences, each with its own eligibility time period. This segmentation allows players to be eligible for different portions of the bonus event at different times, resolving the contradiction by enabling players with limited time to still have a chance to win if they play during any of the overlapping eligibility periods.
Solution Approach 2:
The patent establishes eligibility time periods before the actual award distribution. By pre-defining when players become eligible for different component sequences, the system ensures that players with limited time can still participate and potentially win, rather than being disqualified for not being actively playing at a specific moment.
2Productivity
If the progressive award is provided to the player who places the wager that caused the triggering event, then the award can be provided to a specific player, but players who stop playing sacrifice their opportunity to win
Solution Approach 1:
The patent segments the bonus event into multiple component sequences with overlapping eligibility time periods. This allows multiple players to be eligible for the bonus event simultaneously or at different times, rather than awarding it to only one player based on who placed the triggering wager. This segmentation eliminates player discouragement by ensuring any player who plays during an eligibility period has a chance to win.
3Object-affected harmful factors
If multiple players can win awards during overlapping time periods, then player engagement and enjoyment are enhanced, but the system complexity increases
Solution Approach 1:
The patent segments the bonus event into discrete component sequences, each with defined eligibility time periods. This segmentation makes the complex task of managing multiple players and time periods more manageable by breaking it down into manageable units that can be processed independently and systematically.
Solution Approach 2:
The patent ensures continuous eligibility opportunities by overlapping the time periods of different component sequences. This continuity ensures that players always have some eligibility period active, maintaining player engagement without requiring complex real-time decision-making about which player should win.
Data Source
AI summary
A gaming system which includes a bonus event associated with a bonus event time period or bonus event time window. The bonus event utilizes a plurality of bonus event component sequences, wherein each bonus event component sequence is associated with a plurality of time periods or windows which collectively (when accounting for any overlaps) forms the bonus event time period. In these embodiments, upon the triggering of the bonus event, the gaming system provides one or more awards in association with each bonus event component sequence. That is, for the single occurrence of a bonus event triggering event, the gaming system determines a plurality of winners for a plurality of different time periods that are each associated with the bonus event.


