Gaming System Bonus Symbol Matrix Segmentation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming machines lack innovative features that provide novel and stimulating variations while adhering to strict regulatory restrictions, leading to limited player engagement and differentiation in the market.

Innovation Solution

A gaming system with a matrix of rotating reels that includes bonus symbols, where the number of bonus symbols determines the initiation of a secondary game, with locked symbols and sequential award displays, offering additional spins and point values, creating a dynamic and exciting gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional slot machine games are used, then the game structure is simple and easy to understand, but player engagement and excitement are limited

Engineering Contradiction:
Improvegameplay variationVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into a primary game portion and a secondary bonus game portion. The reels are segmented to display different symbol types (first symbols, second symbols, third symbols) that trigger different game modes. This segmentation allows the game to transition between simple slot spinning and complex bonus features, resolving the contradiction between simplicity and engagement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game structure dynamically adapts based on symbol combinations. When certain symbols align, the game transitions from the primary portion to the secondary bonus game portion, changing the gameplay mechanics. This dynamic behavior provides versatility and excitement while maintaining a relatively simple base structure that is easy to understand.

Inventive Principle:
Principle #15Dynamics

2Productivity

If bonus games are triggered frequently, then player engagement increases, but the game becomes less predictable and harder to regulate

Engineering Contradiction:
Improveplayer engagementVSAvoidgame predictability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

Different regions of the reel display have different functions. First symbols, second symbols, and third symbols are distributed across the reels with specific properties. The alignment of these locally-differentiated symbols in specific positions triggers bonus games, providing predictable control over bonus frequency while maintaining player engagement through localized symbol interactions.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If multiple award types are displayed sequentially, then player excitement increases, but the game duration increases

Engineering Contradiction:
Improveaward varietyVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The secondary bonus game uses periodic action through the use of spinning indicators that cycle through different award options. The indicator spins and stops at predetermined intervals to reveal awards, creating excitement through periodic revelation while controlling the overall time spent in the bonus portion. This periodic display mechanism provides award variety without excessively extending game duration.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11024133B2Method and system for a stacked symbol game and a bonus game
Publication Date: 2021.06.01 EPIC TECH INC
  • US11024133B2 patent drawing
  • US11024133B2 patent drawing
  • US11024133B2 patent drawing

AI summary

A gaming system including an input device, at least one display device configured to display a game comprising a matrix of rotating reels, a processor, and at least one memory including computer program code. The processor and memory are configured to cause the gaming system to receive a request from the input device to initiate a spin in a first game, cause, in response to the request, causing a plurality of reels to virtually spin. Each of the plurality of reels includes a plurality of first symbols and at least one bonus symbol. The memory and processor are also configured to cause the gaming system to determine, in response to a cessation of spinning of the plurality of reels, a number of bonus symbols displayed within a reel display matrix and trigger a second game in response to the number of bonus symbols satisfying a predetermined bonus symbol threshold.