Gaming Machine Bonus Game Matrix Value Selection

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Solution Overview

Problem

Current gaming machines lack exciting and engaging bonus games, which can lead to player dissatisfaction and reduced entertainment value.

Innovation Solution

The implementation of various bonus game features on gaming machines, including the random selection and display of symbol values, the use of multipliers, and interactive elements such as touch screens and spinning reels, to create unpredictable and thrilling bonus award experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional bonus games are implemented on gaming machines, then basic functionality is provided, but player engagement and excitement remain insufficient

Engineering Contradiction:
Improvebonus game varietyVSAvoidgame mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The bonus game is divided into multiple independent stages: value selection stage, multiplier selection stage, and award calculation stage. Each stage operates independently with its own set of symbols and outcomes, allowing the system to provide diverse gameplay experiences while managing complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The same symbol array and selection mechanism serve multiple functions: displaying potential bonus awards, enabling player selection, and determining final outcomes. The system uses a universal interface for both information display and interactive selection, reducing the need for separate specialized components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple symbol values and multipliers are displayed and selected, then player excitement and engagement increase, but the game mechanism becomes more complex

Engineering Contradiction:
Improvebonus award variabilityVSAvoidselection mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The value selection and multiplier selection processes are merged into a unified bonus game sequence. Both selections occur within the same interactive framework using the same symbol array, eliminating the need for separate selection mechanisms and reducing overall system complexity while maintaining high variability.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

All possible bonus award values and multipliers are pre-determined and displayed in the symbol array before player interaction. This preliminary preparation allows the player to make informed selections without requiring complex real-time calculation or generation mechanisms during the actual game play.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8152625B2Bonus game awarding and displaying selected values
Publication Date: 2012.04.10 GTECH AUSTRIA
  • US8152625B2 patent drawing
  • US8152625B2 patent drawing
  • US8152625B2 patent drawing

AI summary

Various bonus games for being played on a gaming machine are described. The base game may consist of the random selection and display of a 5×3 matrix of symbols. In one bonus game (FIGS. 5-7), upon a certain outcome of the base game including special symbols, all symbols in the matrix except for the special symbols are replaced with values, such as different credit amounts. The player selects a particular special symbol using a touch screen, and the identified special symbol randomly moves to select one of the displayed values in the matrix. In another game (FIGS. 11-13), the player applies hidden multipliers to a randomly selected award value in the matrix. In another game (FIGS. 14-19), pointers moving across the matrix of values accumulate values for awarding to the player. The multi-stage interactive bonus games add excitement and more player involvement.