Class II Gaming Bonus System Using Dynamic Bingo Pattern Mapping
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Solution Overview
Problem
Class II electronic games of chance lack excitement and versatility, as their bonus games have predetermined outcomes, which fail to engage players and differentiate them from Class III games.
Innovation Solution
A pick type bonus game where the player selects bonus game icons, with awards determined by matching bingo patterns generated from a bingo ball draw, making the bonus game outcomes random and dynamic.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If predetermined bonus game outcomes are used in Class II games, then the game structure is simple and easy to implement, but player engagement and excitement are reduced
Solution Approach 1:
The patent applies dynamics by transitioning from predetermined static bonus outcomes to dynamic random outcomes. The bonus game awards are determined randomly during play through the bingo ball draw process, making the bonus game adaptable and exciting while maintaining Class II game simplicity. This resolves the contradiction by introducing variability without complex mechanisms.
2Adaptability or versatility
If random bonus game outcomes are implemented, then player engagement and excitement are enhanced, but the complexity of determining and managing bonus awards increases
Solution Approach 1:
The patent applies universality by using the existing bingo ball draw mechanism to serve dual purposes: determining both the main game outcomes and the bonus game awards. This multi-functional approach enhances player engagement through random bonus outcomes while avoiding additional complexity, as the same random draw process handles both game phases.
Solution Approach 2:
The system applies self-service by having the bingo ball draw process automatically determine bonus awards without requiring separate complex determination mechanisms. The random draw inherently provides the bonus outcome, eliminating the need for additional management systems and reducing overall complexity while maintaining excitement.
3Adaptability or versatility
If additional bingo ball draws or cards are used for bonus games, then random outcomes can be achieved, but the game duration and resource consumption increase
Solution Approach 1:
The patent applies merging by combining the bonus game outcome determination with the existing bingo ball draw process. Instead of using separate additional draws or cards, the system merges both functions into a single random draw mechanism, achieving random bonus outcomes without extending game duration or consuming additional resources.
Data Source
AI summary
A video-based gaming device and method of using the same. The gaming device includes a primary game configured to present a game of chance wherein outcomes of the game of chance are based on bingo ball draws and patterns formed on bingo cards, and a bonus game activated by certain pre-established primary game outcomes wherein the bonus game presents one or more bonus game icons each associated with a separate bonus game award from a set of bonus game awards wherein each bonus game award is determined by mapping a set of bonus game patterns to the set of bonus game awards by an order that the bonus game patterns forming the set of bonus game patterns are achieved by applying an original ball draw, in an order bingo balls were originally drawn, to an original bingo card, and randomly assigning the bonus game patterns to the bonus game icons.


