Gaming System Purchasable Bonus Opportunities

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Solution Overview

Problem

Current gaming systems lack innovative mechanisms to enhance player enjoyment and excitement by providing new and different bonus award opportunities without affecting primary game play or requiring additional wagers.

Innovation Solution

A gaming system that includes a central server linked to multiple gaming devices, allowing players to place optional second wagers on shared independent random determinations, which provide bonus awards or opportunities to participate in bonus events, independent of primary game outcomes and wagers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players place additional side bets to qualify for bonus games or bonus features, then the chance of obtaining supplemental awards increases, but the wagering requirement and complexity of the gaming system increases

Engineering Contradiction:
Improvebonus opportunityVSAvoidgaming system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the bonus opportunity into independent units that can be purchased separately from the primary game wager. Each bonus opportunity is a discrete, purchasable item with a specific cost and reward potential, allowing players to acquire them independently rather than through complex side bet integrations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a central server as an intermediary between the gaming devices and the bonus award distribution. This central server manages the shared random determinations and distributes bonus opportunities to multiple gaming devices, simplifying the system architecture by centralizing the complex logic rather than embedding it in each individual gaming device.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If players place side bets to qualify for bonus features, then the chance of obtaining supplemental awards increases, but the wagering requirement increases

Engineering Contradiction:
Improvebonus opportunityVSAvoidwagering requirement
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent makes the bonus opportunity acquisition dynamic and flexible. Players can purchase bonus opportunities at any time during the gaming session, and the opportunities can be purchased in varying quantities at different price points. This dynamic approach allows players to adjust their wagering based on their immediate needs and preferences rather than being locked into fixed side bet requirements.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of bonus acquisition from a fixed side bet requirement to a variable purchase system. Players can adjust the number of bonus opportunities they purchase, the timing of purchases, and the associated wagering amounts flexibly, transforming a rigid parameter into a dynamic one that adapts to player choices.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If a group bonus event is provided to multiple players, then player enjoyment and excitement increase, but the complexity of coordinating shared random determinations increases

Engineering Contradiction:
Improvegroup bonus eventVSAvoidcoordination system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the central server universal by having it serve multiple functions: managing primary game wagers, processing bonus opportunity purchases, executing shared random determinations, and distributing bonus awards across multiple gaming devices. This multi-functionality reduces the need for separate coordination systems for each function, simplifying the overall architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent ensures continuous operation of the bonus opportunity system through ongoing shared random determinations that occur independently of primary game outcomes. The central server continuously manages these determinations and distributes opportunities as they occur, maintaining continuous useful action rather than requiring complex coordination of discrete events.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS9092930B2Gaming system and method for providing purchasable bonus opportunities
Publication Date: 2015.07.28 INTERNATIONAL GAME TECHNOLOGY INC
  • US9092930B2 patent drawing
  • US9092930B2 patent drawing
  • US9092930B2 patent drawing

AI summary

A gaming system includes a plurality of linked gaming devices, each of the gaming devices including a primary game operable upon a primary game wager. The gaming devices of the gaming system enable a plurality of players to place primary game wagers on plays of the primary games. In one embodiment, each of the players is enabled to place optional second wagers on shared random determinations which occur independently of the primary games. The gaming devices display the primary game outcomes and provide the players with any awards associated with the primary game outcomes. The gaming system determines an outcome for the shared random determinations. In one embodiment, for each of the shared random determinations which results in a designated outcome, the gaming system provides a bonus award to each of the players who placed the second wager on the shared random determination.