Gaming Machine Bonus Game Random Payout Association

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Solution Overview

Problem

Traditional gaming machines with bonus games often feature monotonous selection processes where the payout increases linearly with the number of elements selected, leading to decreased player interest.

Innovation Solution

A gaming machine that displays multiple selection objects, randomly associates them with different payout values, and awards payouts based on the number and type of selected objects, including a special object that yields a high payout when selected, to enhance player engagement and variety.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If the payout is monotonously increased with the number of elements selected, then the bonus game is simple to implement, but the player loses interest due to monotonous selection making

Engineering Contradiction:
Improvebonus game structureVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent applies local quality by assigning different payout values to different elements (first elements with first payout values, second elements with second payout values) rather than uniform treatment. This creates varied local characteristics in the bonus game, making selection more engaging while maintaining overall simplicity

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent changes the parameter structure from a simple monotonic payout sequence to a more complex payout determination system that considers both the number of elements selected and their specific types. This parameter change maintains implementation simplicity while significantly improving player engagement through varied payout possibilities

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If multiple types of elements with different payout values are introduced, then player engagement is improved, but the complexity of the bonus game increases

Engineering Contradiction:
Improveplayer engagementVSAvoidpayout determination system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the elements into different categories (first elements and second elements) with distinct payout characteristics. This segmentation allows the system to manage complexity through organized classification while providing players with varied selection motivations

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The bonus game structure serves multiple functions: it provides simple gameplay through basic selection mechanics while simultaneously offering complex payout determination based on element types and quantities. This multi-functionality allows the system to achieve both simplicity and engagement without proportionally increasing complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8986099B2Gaming machine with bonus game and method of controlling same
Publication Date: 2015.03.24 EMPIRE TECHNOLOGICAL GROUP LTD
  • US8986099B2 patent drawing
  • US8986099B2 patent drawing
  • US8986099B2 patent drawing

AI summary

In a gaming machine of the present invention, when a base game run in a main control process shifts to a pickup bonus game, a player is able to select any of a plurality of lotus images 210 displayed in a selection screen 209 on a lower image display panel 141. In the pickup bonus game, a plurality of lotus images 210 and a plurality of objects (white orb 231, blue orb 232, red orb 233, green orb 234, END 235, or the like) are randomly associated with one another. After making a selection a plurality of number of times through the control panel 30 or the touch panel 114, a pickup bonus game payout table 192 storing a payout for each type and the number of objects is read out from the RAM 73, and a payout is determined according to the table. The payout thus determined is then awarded.