Gaming Machine Bonus Selection Mechanism for Player Engagement

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Solution Overview

Problem

Gaming machines lack effective methods to sustain player engagement and emotional stimulation over a long period, as they fail to adequately control and vary player emotions through a combination of hardware and software stimuli.

Innovation Solution

A gaming machine with a symbol display device and input device that allows players to select and interact with multiple bonus symbols, generating specific game states and awarding benefits based on these selections, using random number generation and probability to create varied and engaging gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple bonuses are provided in gaming machines, then player engagement and entertainment value are improved, but the complexity of the game control system increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame control system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The bonus system is segmented into multiple independent bonus types (first bonus, second bonus, third bonus) with distinct award conditions. Each bonus can be triggered separately through different symbol combinations or game states, allowing the system to manage complexity through modular organization while maintaining high player engagement through variety

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The bonus selection and awarding mechanism is made dynamic through random number generation and probability-based triggering. The system can adaptively determine which bonus to award based on real-time game state and randomly generated numbers, creating unpredictable and engaging player experiences while managing complexity through algorithmic control

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the game awards benefits based on symbol selection, then player satisfaction and emotional stimulation are improved, but the time required for game processing increases

Engineering Contradiction:
Improveplayer satisfactionVSAvoidgame processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-determining bonus award conditions and preparing random number generation tables before the actual symbol stopping occurs. The controller has advance knowledge of which symbols trigger which bonuses, allowing for faster processing during actual gameplay while maintaining high player satisfaction through timely and predictable reward delivery

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms where the controller continuously monitors symbol combinations and randomly generated numbers to determine bonus eligibility. This real-time feedback allows the system to quickly identify winning conditions and award benefits without excessive processing delays, balancing player satisfaction with efficient game flow

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8758114B2Gaming machine and control method thereof
Publication Date: 2014.06.24 UNIVERSAL ENTERTAINMENT CORP
  • US8758114B2 patent drawing
  • US8758114B2 patent drawing
  • US8758114B2 patent drawing

AI summary

A gaming machine executes a process with new entertainability. The game executes a normal game accepting an input of selecting any of the plurality of the specific symbols stop-displayed, in response to a fact that a plurality of the specific symbols are stop-displayed, in the normal game executed. A benefit is awarded according to the specific symbols selected. Whether or not to generate a specific game state is determined, in response to the specific symbols selected. An input of selecting a specific symbol other than the specific symbol previously selected is accepted from among the plurality of specific symbols stop-displayed, in response to a fact that it is determined that the specific game state has been generated. A benefit is awarded according to the specific symbol selected in the last processing.