Gaming Machine Bonus Game Trigger and Re-Trigger Logic
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Solution Overview
Problem
Gaming machines lack mechanisms to enhance player engagement and entertainment by providing varying levels of bonus games based on trigger and re-trigger conditions, leading to repetitive gameplay experiences.
Innovation Solution
A gaming machine with a controller that executes processes to rearrange symbols on a symbol display device, determining trigger and re-trigger conditions to shift between normal and bonus games, and using data tables to adjust game benefits and frequency, incorporating a re-trigger data table and rank data table to customize bonus game outcomes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a trigger condition is established to shift from normal game to bonus game, then player engagement is improved, but gameplay becomes repetitive without varying bonus game levels
Solution Approach 1:
The bonus game is segmented into multiple levels (first bonus game and second bonus game) with different trigger conditions and benefit structures. The first bonus game triggers when a predetermined number of trigger symbols are arranged, while the second bonus game triggers when a different number of trigger symbols are arranged, creating varied gameplay experiences within the bonus game framework.
Solution Approach 2:
The bonus game structure is made dynamic by allowing transitions between different bonus game levels based on trigger symbol arrangements. The system can shift from the first bonus game to the second bonus game and vice versa, creating an adaptive gameplay experience that responds to player actions rather than following a fixed repetitive pattern.
2Productivity
If bonus games are added frequently with re-trigger conditions, then player entertainment is enhanced, but game control complexity increases
Solution Approach 1:
The controller uses feedback mechanisms by monitoring trigger symbol arrangements during bonus games to determine whether to add another bonus game. The re-trigger condition is based on the number of trigger symbols arranged during the bonus game, creating a feedback loop that controls bonus game frequency while maintaining manageable complexity through clear conditional logic.
Solution Approach 2:
The system manages complexity by changing parameters such as the number of trigger symbols required for re-trigger conditions and the benefits associated with different bonus game levels. These parameter changes allow frequent bonus games with varying characteristics without requiring overly complex control logic, as each bonus game level has defined parameters that simplify decision-making.
3Adaptability or versatility
If different benefit levels are provided for another bonus game, then player engagement is increased, but data management complexity increases
Solution Approach 1:
The data management is segmented into separate data tables: a re-trigger data table that stores conditions for adding another bonus game, and a rank data table that stores benefit information for different bonus game levels. This segmentation allows the system to manage complex benefit structures and multiple bonus game levels without creating an unmanageably complex single data structure, as each table handles specific aspects of bonus game management independently.
Data Source
AI summary
When a trigger condition is established in a normal game, the following processes are executed: a process of shifting to a bonus game in which a re-trigger condition which is less stringent than the trigger condition may be established; and when the re-trigger condition is established in the bonus game, a process of adding another bonus game having a smaller benefit than the bonus game and executing the another bonus game.


