Gaming Device Call Tower Lighting

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current electronic gaming devices lack enhanced external lighting functionalities that can increase player engagement and entertainment, limiting the ability to dynamically adjust game experiences based on player preferences and trigger events.

Innovation Solution

The integration of advanced external lighting systems and display technologies in electronic gaming devices, allowing for dynamic lighting configurations and interactive elements that respond to player interactions and game events, such as winning combinations and bonus games, to enhance the gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If external lighting functionalities are added to enhance player engagement, then player entertainment and game playtime increase, but device complexity and manufacturing cost increase

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The external lighting system is divided into multiple independent light sources positioned at different locations around the gaming device. Each light source can be controlled independently to create different lighting patterns and effects, allowing enhanced player engagement without requiring a single complex lighting system

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The lighting system dynamically adjusts its configuration based on game events and player interactions. The controller modifies lighting patterns, intensity, and color in real-time to correspond with winning combinations, bonus games, and player actions, transforming the static device into a dynamic entertainment experience

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If dynamic lighting configurations are implemented to respond to game events, then player entertainment enhances, but energy consumption increases

Engineering Contradiction:
Improveplayer entertainmentVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The lighting system operates on periodic cycles, activating enhanced lighting effects during specific game events such as winning combinations or bonus games, then returning to normal operation mode during regular play. This periodic activation pattern provides engaging lighting experiences while significantly reducing overall energy consumption compared to continuous operation

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system changes lighting parameters such as intensity, color, and pattern based on the current game state and event type. Different parameters are activated selectively for different game events, optimizing energy usage by only consuming additional power when specific entertainment effects are needed rather than maintaining high energy consumption continuously

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If multiple external lighting sources are added to create immersive experience, then player engagement increases, but device size and area increase

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

Light sources are integrated into the existing structural components of the gaming device, nesting the lighting functionality within the device's existing framework. This allows multiple lighting sources to be incorporated without proportionally increasing the overall device footprint, as the lighting elements utilize available spaces within the existing structure

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

Instead of expanding the device horizontally with additional external components, the lighting system utilizes the vertical and spatial dimensions around the gaming device. Light sources are positioned at various heights and locations surrounding the play area, creating an immersive three-dimensional lighting environment without increasing the device's base area

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11995944B2Electronic gaming device with call tower functionality
Publication Date: 2024.05.28 AGS LLC
  • US11995944B2 patent drawing
  • US11995944B2 patent drawing
  • US11995944B2 patent drawing

AI summary

Examples disclosed herein relate to a gaming device including a memory, a processor, a display, and a call tower. The call tower extends upwardly from the gaming device, such as above the display. The call tower includes a call tower video display and may include one or more plates, such as light or image plates. The gaming device includes a processor which presents a game via the display and causes the plates and/or call tower video display to display information, such as images.