Gaming Machine Camera Adapting Display Animations to Player Features

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Solution Overview

Problem

Conventional gaming machines do not adapt their display animations to individual players or spectators, missing opportunities to enhance player engagement and attract potential players.

Innovation Solution

Incorporating a camera and face recognition software into gaming machines to analyze players and spectators, allowing for personalized animation adaptations based on age, gender, and movement, as well as recognizing registered players for personalized messages and adapting attract mode displays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional gaming machines display the same animation to all players, then manufacturing and operation are simple, but player engagement and attraction are reduced

Engineering Contradiction:
Improvedisplay adaptation to playerVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system captures player images in advance using a camera and pre-processes them through face recognition software to determine age, gender, and identity characteristics before the player actually interacts with the game. This preliminary analysis allows the system to have adaptation decisions ready, reducing real-time processing complexity while achieving personalized display adaptation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Face recognition software acts as an intermediary between the camera and the display system. The software captures raw image data, extracts relevant features (age, gender, identity), and translates them into parameters that control display adaptation. This intermediary layer simplifies the overall system architecture by centralizing the complex image processing functions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If face recognition software is added to analyze players, then personalized gaming experiences are enabled, but device complexity increases

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsoftware complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The face recognition software performs multiple functions simultaneously: it identifies registered players, determines age groups, determines gender, and extracts facial features for animation adaptation. By consolidating these multiple functions into a single software module, the system achieves high adaptability without proportionally increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically captures player images and performs face recognition without requiring manual player registration or input. The camera continuously monitors and the software automatically processes images, enabling the system to serve itself by gathering necessary data without additional human intervention or complex interface requirements.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If camera and software are added for player detection, then personalized displays are achieved, but manufacturing cost increases

Engineering Contradiction:
Improvedisplay customizationVSAvoidmanufacturing cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The camera is integrated into the existing gaming machine housing, and the face recognition software is combined with the machine's existing control system. By merging these new components with existing infrastructure rather than creating separate standalone systems, the patent reduces overall manufacturing complexity and cost while achieving personalized display capabilities.

Inventive Principle:
Principle #5Merging (Combining)

4Productivity

If attract mode displays are adapted to spectators, then player attraction is improved, but system complexity increases

Engineering Contradiction:
Improveplayer attractionVSAvoiddetection system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system applies different display adaptation strategies to different local situations: registered players receive personalized content based on their gaming history and preferences, while spectators receive adapted attract mode displays based on their detected characteristics. This local quality approach allows the system to handle multiple scenarios with specialized treatments without requiring a completely complex unified system.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9269216B2Gaming machine having camera for adapting displayed images to detected players
Publication Date: 2016.02.23 IGT CANADA SOLUTIONS ULC
  • US9269216B2 patent drawing
  • US9269216B2 patent drawing
  • US9269216B2 patent drawing

AI summary

In one embodiment, a gaming machine has a digital camera and automatically takes a picture of a player. Facial detection software identifies certain facial characteristics of the player, such as approximate age and gender. Rules software then selects appropriate sets of animation images and sound files that are associated with the detected physical features of the player. The displayed game, user interface, theme, etc. are then adapted to the player's detected features. If the player is identified, by comparing the picture to previously stored pictures, a personalized message may be displayed. When the gaming machine is in an attract mode, the camera may take pictures/videos of passersby and adapt the attract mode animation to the passerby's physical image or movement. In another embodiment, the camera is used to sense physical motions by the player to control aspects of the game or other displayed features.