Gaming Machine Camera Attract Coordination

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Solution Overview

Problem

Gaming machines in casinos face challenges in efficiently attracting players without distracting or annoying nearby patrons, as existing attract sequences are energy-intensive and not tailored to individual player presence or line of sight.

Innovation Solution

The integration of video cameras to detect player presence and direction, allowing for targeted and coordinated attract features such as lighting and audio displays on gaming machines, which are activated only when a player is likely to see them, optimizing energy use and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If attract sequences are performed continuously on gaming machines, then player attraction is maximized, but energy consumption increases and nearby patrons are distracted or annoyed

Engineering Contradiction:
Improveplayer attraction effectivenessVSAvoidenergy consumption of attract sequences
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system dynamically adjusts attract sequence activation based on real-time detection of player presence and line of sight. Cameras monitor the environment and trigger attract sequences only when players are detected in positions where they can see the displays, creating a dynamic on-demand activation system that adapts to changing conditions rather than operating continuously

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback loops where camera data is continuously analyzed to detect player presence and orientation. This feedback information is used to control the activation of attract sequences, creating a closed-loop system that responds to environmental conditions and player behavior, thereby optimizing energy usage while maintaining attraction effectiveness

Inventive Principle:
Principle #23Feedback

2Productivity

If attract sequences are performed on all gaming machines, then overall player attraction is enhanced, but individual player engagement is diluted and energy waste increases

Engineering Contradiction:
Improveoverall player attractionVSAvoidenergy wasted on unseen displays
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system applies local quality by directing attract sequences only to specific gaming machines where players are currently present and positioned to view them. Instead of uniform activation across all machines, the system creates localized attract zones based on individual player positions detected by cameras, ensuring energy is spent only where it can have immediate effect

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The gaming floor is effectively segmented into multiple zones based on player presence. The system divides the overall attract function into individual machine-level activations, where each machine independently activates attract sequences only when a player is detected in its vicinity, rather than operating as a single unified system

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If video cameras and player detection systems are implemented, then attract sequences can be targeted to individual players, but device complexity and initial energy consumption increase

Engineering Contradiction:
Improvetargeted player engagement capabilityVSAvoidcomplexity of camera and detection system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The video camera system serves multiple functions: it detects player presence, determines player orientation and line of sight, and provides data for coordinating attract sequences across multiple machines. This multi-functionality justifies the added complexity by consolidating what would otherwise require multiple separate systems into a single integrated solution

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10140804B2Coordinated gaming machine attract via gaming machine cameras
Publication Date: 2018.11.27 INTERNATIONAL GAME TECHNOLOGY INC
  • US10140804B2 patent drawing
  • US10140804B2 patent drawing
  • US10140804B2 patent drawing

AI summary

Systems and methods for initiating attract sequences on gaming machines based on a determined presence of a player through a camera are described. The gaming machine includes a cabinet. The gaming machine further includes a display coupled to the cabinet. The gaming machine includes a user input coupled to the cabinet. The gaming machine includes a video camera coupled to the cabinet, the video camera configured to output video data, wherein the video camera is positioned to capture video data of players walking by the gaming machine. The gaming machine includes a master gaming controller. The master gaming controller is configured to receive the video data from the video camera, determine the presence of a player in the vicinity of the gaming machine, and initiate an attract feature based on the determined presence of the player.