Gaming System Accumulating Designated Cards for Volatility Control
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Solution Overview
Problem
Gaming systems lack an effective mechanism to provide increased player anticipation and volatility by allowing the accumulation and redemption of designated playing cards during a playing card accumulation sequence, leading to reduced average expected payouts in designated plays.
Innovation Solution
A gaming system that accumulates designated playing cards over a predefined quantity of plays and modifies game parameters, such as assigning wild or dream cards, to enhance player engagement and increase average expected payouts in designated plays.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If designated playing cards are accumulated over multiple plays and redeemed to modify game parameters, then player anticipation and volatility are increased, but average expected payouts in designated plays are reduced
Solution Approach 1:
The system performs preliminary accumulation of designated playing cards during non-designated plays before the designated play occurs. Players accumulate cards over multiple plays, and these accumulated cards are then redeemed to modify parameters in the designated play, creating anticipation and volatility while managing payout expectations.
Solution Approach 2:
The system changes game parameters in designated plays based on accumulated designated playing cards. The redemption of these cards modifies parameters such as wild card assignments, dream card activations, or other game characteristics, thereby increasing player engagement and volatility while adjusting average expected payouts.
2Adaptability or versatility
If game parameters are modified in designated plays based on accumulated cards, then player engagement increases, but game complexity increases
Solution Approach 1:
The gaming system segments plays into non-designated plays (for accumulation) and designated plays (for redemption). This segmentation allows the complex parameter modification features to be concentrated in specific designated plays rather than being active in every play, reducing overall system complexity while maintaining high player engagement during redemption events.
Solution Approach 2:
The system implements periodic designated plays within a sequence of non-designated plays. Instead of modifying parameters in every play, the system periodically activates designated plays where accumulated cards are redeemed and parameters are modified, creating peaks of engagement while maintaining manageable complexity between these events.
3Quantity of substance
If wild or dream cards are assigned during designated plays, then average expected payouts increase, but loss of time for processing increases
Solution Approach 1:
The system performs preliminary determination of wild or dream card assignments during the accumulation phase (non-designated plays). The outcomes and potential award structures are pre-calculated based on accumulated cards, so that when the designated play occurs and parameters are modified, the processing time is minimized because much of the computational work has already been completed.
Data Source
AI summary
Gaming systems and methods for providing one or more awards in association with the accumulation of designated playing cards during a playing card accumulation sequence including a predefined quantity of plays of a card game.


