Gaming System Player-Selectable Card Dealing Attributes

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Solution Overview

Problem

Current gaming systems fail to provide players with customizable and exciting experiences in dealer-based games, leading to player boredom and reduced engagement due to the lack of varied object manipulation attributes and dealer appearances, which can detract from the psychological impact and authenticity of the game.

Innovation Solution

A gaming system that allows players to select from multiple predetermined video, graphical, or virtual dealers, each associated with unique object manipulation attributes such as card dealing speed, direction, animation, and shuffle style, enabling customization of gameplay and dealer appearance, including the option to create a custom dealer with desired attributes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the same object manipulation style is used for each dealer, then the game operation is simple and consistent, but player boredom increases and engagement decreases

Engineering Contradiction:
Improvegame operation consistencyVSAvoidplayer customization option
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system dynamically assigns different object manipulation styles to different virtual dealers. Each dealer has unique animation characteristics, dealing speeds, and manipulation patterns that can be selected by players, transforming the static game presentation into a dynamic, customizable experience that maintains operational simplicity while enhancing player engagement

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes multiple parameters simultaneously including animation speed, dealing rate, card reveal timing, and manipulation style to create distinct dealer personalities. This allows players to customize their gaming experience by selecting dealers with preferred parameter combinations without complicating the core game operation

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If dealer appearance is changed to change luck, then player psychological impact increases, but the unchanged card deal reduces authenticity

Engineering Contradiction:
Improvedealer appearance selectionVSAvoidsuspension of disbelief
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system creates a dynamic relationship between dealer appearance and dealing behavior. When players switch between different virtual dealers, both the visual appearance and the object manipulation style change simultaneously, maintaining the illusion that each dealer has a unique personality and dealing manner, thereby preserving suspension of disbelief

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent synchronizes changes in dealer appearance with corresponding changes in dealing parameters such as animation style, card movement speed, and reveal timing. This coordinated parameter changes ensure that each dealer appearance is paired with a consistent, authentic dealing behavior that enhances rather than undermines the gaming illusion

Inventive Principle:
Principle #35Parameter changes

3Reliability

If card dealing variables are kept constant, then the game mechanics are reliable and fair, but player excitement and engagement decrease

Engineering Contradiction:
Improvegame mechanics consistencyVSAvoiddeal animation variety
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent segments the dealing process into multiple independent animation parameters including card deal speed, reveal animation, placement timing, and shuffle style. Each parameter can be independently varied across different dealers while maintaining the core game mechanics and outcome reliability, allowing players to experience variety without compromising fairness

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8678921B2Gaming system, gaming device, and method providing player-selectable card dealing attributes
Publication Date: 2014.03.25 INTERNATIONAL GAME TECHNOLOGY INC
  • US8678921B2 patent drawing
  • US8678921B2 patent drawing
  • US8678921B2 patent drawing

AI summary

A gaming system, device, and method providing player selectable card dealing attributes. The system enables a player to play a dealer-based game and includes a plurality of different card dealing attributes. In one embodiment, the system includes a plurality of predetermined dealers each associated with one or more of the card dealing attributes. The system enables the player to select one of the dealers for use in a play of the dealer-based game. During the play of the dealer-based game, the selected dealer deals the dealer-based game according to that dealer's card dealing attributes. In another embodiment, the system enables the player to create a custom dealer for use in a play of the dealer-based game by selecting one or more of the card dealing attributes. During that of the dealer-based game, the created custom dealer deals the dealer-based game according to that created custom dealer's card dealing attributes.