Gaming System Discarded Card Re-insertion Feature

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Solution Overview

Problem

Traditional poker games lack variability and player interaction, leading to repetitive gameplay experiences, especially in variations like Five Card Draw and Three Card Poker, where players seek new and exciting experiences.

Innovation Solution

A gaming system that introduces a discarded card re-insertion feature, allowing players to select and re-insert discarded cards into their hand, enhancing gameplay dynamics and interaction by offering multiple wagering options and hand reformation opportunities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional poker games are played without discarded card re-insertion, then the game rules are simple and easy to understand, but the gameplay becomes repetitive and lacks variability

Engineering Contradiction:
Improvegameplay variabilityVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a dynamic element to traditional poker by allowing discarded cards to be re-inserted into the deck under specific conditions. This transforms the static card drawing process into a dynamic one where the deck composition can change based on player actions and game outcomes, thereby increasing gameplay variability without fundamentally complicating the core rules

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements a mechanism where discarded cards are not permanently removed from play but can be recovered and re-inserted into the deck. This allows cards to cycle through the game multiple times, creating new possibilities for hand formation and increasing game variability while maintaining relatively simple rule structures

Inventive Principle:
Principle #34Discarding and recovering

2Adaptability or versatility

If discarded cards are replaced with new cards from the deck, then players can form new hands, but players lose the opportunity to retain potentially valuable discarded cards

Engineering Contradiction:
Improvehand reformation flexibilityVSAvoidloss of discarded card value
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent allows players to recover previously discarded cards and re-insert them into their hand. This creates a feedback loop where cards that were initially discarded can be retrieved and potentially form part of winning hands, thereby maintaining hand reformation flexibility while preventing the loss of valuable card information

Inventive Principle:
Principle #34Discarding and recovering

Solution Approach 2:

The patent introduces a feedback mechanism where the outcome of initial card evaluation influences subsequent card selection. Players can choose to re-insert discarded cards based on the evaluation results, creating a feedback loop that allows strategic adjustment without losing valuable card information

Inventive Principle:
Principle #23Feedback

3Ease of operation

If players are allowed to re-insert discarded cards, then player engagement and strategic depth increase, but the game process becomes more complex and time-consuming

Engineering Contradiction:
Improveplayer engagementVSAvoidgame play time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent implements an optional re-insertion feature that players can choose to activate based on their engagement level and time constraints. Rather than requiring all players to undergo the full re-insertion process, the system allows selective participation, thereby increasing engagement for those who choose to use the feature while minimizing time loss for others

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The patent makes the re-insertion process dynamic and conditional rather than mandatory. Players can adjust their level of participation based on game situation and time available, allowing the game to adapt its complexity in real-time to balance engagement against time investment

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8758107B2Gaming system, gaming device, and method providing a card game having a discarded card re-insertion feature
Publication Date: 2014.06.24 INTERNATIONAL GAME TECHNOLOGY INC
  • US8758107B2 patent drawing
  • US8758107B2 patent drawing
  • US8758107B2 patent drawing

AI summary

Various embodiments of the present disclosure provide a gaming system, gaming device, and method providing a card game having a discarded card re-insertion feature. Upon receiving a primary wager, the gaming system provides a play of a card game in which the gaming system enables the player to select one or more cards in a player's hand to discard and in which, if the gaming system discards any of the cards in the player's hand, the gaming system replaces at least one of the discarded cards with a replacement card. The gaming system enables the player to place an optional secondary wager to cause the gaming system to activate the discarded card re-insertion feature. If the discarded card re-insertion feature is active, the gaming system enables the player to cause zero or at least one of any discarded cards to be re-inserted into the player's hand.