Gaming Machine Cell Selection Mechanism for Secondary Game Engagement

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Solution Overview

Problem

Existing gaming machines with primary and secondary games fail to provide sufficient excitement to players, leading to a need for novel features that can enhance the gaming experience without requiring significant modifications to the existing infrastructure.

Innovation Solution

The introduction of a cell-selecting or column-selecting stage between the primary and secondary games, where specific cells or columns are chosen and distinguished, providing unique functions and symbols that remain constant throughout the secondary game, enhancing player engagement and excitement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a secondary game of the same type as the primary game is implemented, then the gaming machine structure remains simple, but player excitement and entertainment value decrease

Engineering Contradiction:
Improvegaming machine structureVSAvoidplayer excitement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The display is segmented into selected cells and non-selected cells, with the selected cells given special functions or symbols that differ from the non-selected cells. This segmentation creates novel game dynamics within the secondary game while maintaining the overall slot machine structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Selected cells are赋予 (given) special qualities or functions that differ from non-selected cells. For example, selected cells may contain wild symbols, guaranteed winning symbols, or other special characteristics that create localized areas of enhanced gameplay interest within the secondary game.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If a totally new secondary game is designed, then player excitement increases, but development time and cost increase significantly

Engineering Contradiction:
Improveplayer excitementVSAvoiddevelopment time and cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The selected cells mechanism serves multiple functions: it can create different game dynamics, adjust difficulty levels, control payout rates, and create various thematic experiences all within the same secondary game framework. This universal mechanism provides novelty without requiring complete game redesign.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game characteristics can be adjusted by changing which cells are selected and what functions or symbols they contain, rather than designing entirely new games. This allows for easy modification of game parameters to create variety while maintaining the same underlying game structure.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If selected cells with special functions are introduced in the secondary game, then player anticipation and excitement increase, but game rule complexity increases

Engineering Contradiction:
Improveplayer anticipationVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The selected cells are determined and marked before the secondary game begins, creating anticipation about what special functions or symbols will be available. This preliminary selection phase builds player excitement without complicating the actual gameplay mechanics during the secondary game.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The selected cells mechanism can be implemented as a virtual layer over the existing slot game interface, using software-based indicators and symbols that copy the visual style of the original game while adding new functional dimensions. This maintains visual simplicity while introducing rule variations.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS8672745B2Gaming machine
Publication Date: 2014.03.18 KONAMI GAMING INC
  • US8672745B2 patent drawing
  • US8672745B2 patent drawing
  • US8672745B2 patent drawing

AI summary

The present invention is a gaming machine including a display, which shows a plurality of cells indicating a plurality of symbols, and a controller, which selects a cell in a cell-selecting stage provided between a primary game and a secondary game on the display, controls the plurality of symbols in the secondary game and gives a predetermined function to the selected cell in the secondary game and where the selected cells or columns can change position on display during game play but the quantity of selected cells remain fixed for all free spin games of a secondary game.