Gaming Machine Cell-Selection Stage for Secondary Game Excitement
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Solution Overview
Problem
Existing gaming machines with primary and secondary games fail to provide sufficient excitement to players, leading to shorter play periods, especially when the secondary game is similar to the primary game, necessitating new features to enhance engagement without significant modifications to existing machines.
Innovation Solution
The introduction of a cell-selecting or column-selecting stage between the primary and secondary games, where a controller selects cells or columns and assigns predetermined functions, offering new expectations and experiences, allowing for adjustments in game characteristics such as frequency, number of selections, and functions without altering the basic game configuration.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If a secondary game similar to the primary game is used, then the game structure remains simple and easy to implement, but the player excitement and engagement become insufficient
Solution Approach 1:
The game is divided into distinct phases: primary game, cell-selection stage, and secondary game. This segmentation allows the secondary game to have different characteristics from the primary game, creating novelty and excitement while maintaining the overall simplicity of the game structure.
Solution Approach 2:
A cell-selection stage is introduced between the primary and secondary games to pre-establish certain conditions or states for the secondary game. This preliminary action creates anticipation and expectation in players, enhancing excitement without requiring a complete redesign of the secondary game.
2Adaptability or versatility
If a totally new secondary game is designed, then player excitement and engagement are enhanced, but the development time and cost increase significantly
Solution Approach 1:
The cell-selection stage serves multiple functions: it creates anticipation, establishes conditions for the secondary game, and provides a transition between games. This multi-functional element enhances player excitement without requiring separate development for each function, reducing overall development time and cost.
Solution Approach 2:
Instead of designing a completely new game, the invention modifies parameters of the existing game structure by introducing a selection stage with adjustable parameters (number of cells to select, selection probability, etc.). This allows for varied player experiences while reusing the same basic game framework, significantly reducing development resources required.
3Adaptability or versatility
If the basic game configuration is modified to add new features, then player excitement increases, but the game structure becomes more complex
Solution Approach 1:
The selection of cells or columns is extracted as a distinct stage separate from the main game mechanics. This extracted selection stage adds complexity only where needed (in creating anticipation and setting up the secondary game) while leaving the core primary and secondary game structures relatively simple and unchanged.
Data Source
AI summary
The present invention is a gaming machine including a display, which shows a plurality of cells indicating a plurality of symbols, and a controller, which selects a cell in a cell-selecting stage provided between a primary game and a secondary game on the display, controls the plurality of symbols in the secondary game and gives a predetermined function to the selected cell in the secondary game.


