Gaming Chair Mounting Frame for Immersive Lighting and Tactile Feedback

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Solution Overview

Problem

Current gaming machines lack integration of ambient lighting and tactile features that enhance the gaming experience without distracting players, and fail to provide a comfortable and immersive environment for extended play sessions.

Innovation Solution

A gaming machine with a gaming chair featuring a polymeric mounting frame with contoured faces, coupled to a backrest and speaker assembly, which provides simulated motions and emotive lighting to enhance the gaming ambiance and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If gaming machines include add-on ambient lighting elements (e.g., illuminated bezels), then visual ambiance is enhanced, but player distraction increases and aesthetic integration deteriorates

Engineering Contradiction:
Improveambient lightingVSAvoidplayer distraction
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The patent integrates ambient lighting elements directly into the gaming chair structure, merging the lighting function with the seating furniture. This consolidation eliminates separate add-on elements that distracted players, while the lighting remains contained within the chair's physical boundaries, providing ambiance without the visual clutter of external attachments.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming chair serves as an intermediary object between the gaming machine and the player, housing ambient lighting elements that indirectly enhance the gaming experience. The chair's structure acts as a mediator that diffuses and softens the lighting output, preventing direct visual distraction while maintaining atmospheric enhancement.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If gaming chairs provide enhanced comfort features, then player comfort improves, but device complexity increases

Engineering Contradiction:
Improveplayer comfortVSAvoidchair structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The gaming chair is designed to perform multiple functions simultaneously: it provides seating support, houses ambient lighting elements, and incorporates tactile feedback mechanisms. By consolidating these diverse functions into a single integrated structure, the chair enhances player experience without proportionally increasing complexity, as each component serves multiple purposes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The chair incorporates flexible tactile elements and thin-film lighting integrations that add functionality without substantial structural bulk. These thin-film technologies allow complex features to be embedded within the chair's upholstery and framework with minimal added weight and volume.

Inventive Principle:
Principle #30Flexible shells and thin films

3Device complexity

If gaming machines house all accessories within the cabinet, then structural simplicity is maintained, but immersive experience is limited

Engineering Contradiction:
Improvecabinet structureVSAvoidgaming experience
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent extends the gaming experience into a new spatial dimension by placing accessories and ambient elements on the chair rather than confining them to the cabinet. This dimensional shift from vertical cabinet integration to horizontal chair-based integration expands the immersive environment beyond the traditional machine boundaries.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The gaming system is segmented into distinct functional zones: the cabinet houses core gaming mechanics while the chair provides enhanced sensory experiences. This segmentation allows each component to be optimized independently, with the chair serving as a specialized platform for tactile and visual enhancements without complicating the main cabinet structure.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8678936B2Gaming machine chair and wagering game systems and machines with a gaming chair
Publication Date: 2014.03.25 LNW GAMING INC
  • US8678936B2 patent drawing
  • US8678936B2 patent drawing
  • US8678936B2 patent drawing

AI summary

Gaming machine chairs and wagering game systems and machines with a gaming chair are presented herein. A gaming chair is disclosed that includes a base, a seat portion supported by the base, one or more speaker assemblies, and a backrest assembly. The backrest assembly includes a backrest and a mounting frame. The mounting frame has a polymeric honeycombed body comprising a plurality of ribs that define an array of compartments. Optionally, the mounting frame body has at least one contoured face. The mounting frame is attached to the backrest and speaker assembly, coupling both the backrest and speaker assembly to the base. The mounting frame may be fabricated with numerous fastening regions that are integrally formed with the polymeric body. In this optional configuration, at least some of the fastening regions lie in a respective plane divergent from the other fastening regions.