Gaming Machine Chance Mode Transition and Symbol Table Switching

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Solution Overview

Problem

Conventional gaming machines experience monotony and reduced player engagement due to the continuous addition of free games, leading to a decrease in gaming media consumption and player tension.

Innovation Solution

A gaming machine that transitions between normal and chance game modes based on specific symbol appearances, with predetermined probabilities and limited chance game sessions, allowing for fresh starts and varying symbol determination tables to adjust game difficulty and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If extra free games are added when a predetermined condition is established, then the player receives more benefits, but the number of free games increases causing monotony and reducing player engagement

Engineering Contradiction:
Improvenumber of free gamesVSAvoidplayer engagement
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic game mode switching between normal mode and chance mode based on real-time game conditions. The controller monitors symbol combinations and dynamically transitions between modes, creating variable gameplay experiences that prevent monotony while maintaining player engagement through adaptive challenge levels.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the probability parameters of symbol appearance by switching between different symbol determination tables. In normal mode, a first symbol determination table is used, while in chance mode, a second symbol determination table with different probability distributions is applied, creating varied gameplay dynamics that maintain player interest.

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If the number of free games increases, then more benefits are given to the player, but the consumption of gaming media decreases affecting casino benefits

Engineering Contradiction:
Improvenumber of free gamesVSAvoidgaming media consumption
Core Design Contradiction:
Quantity of substanceVSLoss of substance

Solution Approach 1:

The patent implements periodic chance modes that are temporarily activated and then return to normal mode after a predetermined number of games. This periodic activation pattern ensures that gaming media consumption is maintained through normal gameplay intervals while still providing the benefits of free games during chance mode periods.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent creates a simplified chance mode that replicates the core gameplay mechanics of the full game but with modified symbol determination probabilities. This allows the system to provide free game benefits while maintaining a streamlined version of the game that can be efficiently managed and limited in duration.

Inventive Principle:
Principle #26Copying

3Quantity of substance

If chance games are added continuously, then player benefits increase, but the games proceed monotonously undermining player tension

Engineering Contradiction:
Improvenumber of chance gamesVSAvoidmonotony
Core Design Contradiction:
Quantity of substanceVSObject-generated harmful factors

Solution Approach 1:

The patent segments the game experience into distinct normal mode and chance mode periods. By separating these modes and implementing clear transition criteria, the system creates varied gameplay segments that prevent monotony while maintaining the benefits of repeated play. The segmentation allows for natural breaks and variations in gameplay intensity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9576441B2Gaming machine having normal game mode and chance game mode
Publication Date: 2017.02.21 EMPIRE TECHNOLOGICAL GROUP LTD
  • US9576441B2 patent drawing
  • US9576441B2 patent drawing
  • US9576441B2 patent drawing

AI summary

The present invention provides a gaming machine which can provide games that are prevented from progressing monotonously and thus can provide a player with a feeling of tension, thereby facilitating the consumption of more gaming media. A currently played chance game is discontinued and the chance game is started afresh from the first game under the condition that a second symbol appears on a symbol display unit upon the number of games being less than a predetermined number in the chance game mode.