Online Gaming Clock Sync and Request Queuing for Fair Wagers
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Solution Overview
Problem
Conventional online gaming systems face challenges in ensuring real-time synchronization, secure transactions, and fair prioritization of user actions, leading to latency issues, predictable gameplay outcomes, overspending risks, and unreliable transaction records prone to tampering.
Innovation Solution
A server-client architecture with synchronized game clocks using a Ping-Pong process, cryptographically secure random number generators for card distribution, and a token-based transaction system recorded in an unalterable ledger, along with a request management system for fair prioritization and secure wallet management, ensures accurate timestamping and secure, transparent transactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If conventional online gaming systems use standard clock synchronization methods, then system complexity is reduced, but timestamp accuracy and real-time synchronization deteriorate
Solution Approach 1:
The patent implements a feedback-based clock synchronization mechanism where the server sends timestamped messages to clients, clients calculate round-trip time, and adjust their clocks based on the feedback from server responses. This continuous feedback loop ensures accurate timestamp synchronization without requiring overly complex predetermined synchronization protocols.
Solution Approach 2:
Each client device autonomously performs round-trip time calculation and self-adjusts its clock based on server feedback, rather than requiring a centralized complex synchronization system. The client independently computes the time offset and applies corrections to its own timestamp generation, simplifying the overall system architecture while maintaining precision.
2Reliability
If conventional random number generators are used for card distribution, then system complexity is reduced, but game outcome predictability and fairness deteriorate
Solution Approach 1:
The patent replaces conventional mechanical or software-based random number generators with a cryptographically secure pseudo-random number generator (CSPRNG). This substitution ensures that card distribution outcomes are computationally unpredictable and fair, while the CSPRNG implementation maintains reasonable system complexity through well-established cryptographic algorithms.
3Reliability
If conventional transaction recording systems are used, then system complexity is reduced, but transaction security and tamper resistance deteriorate
Solution Approach 1:
The patent introduces a blockchain-based ledger as an intermediary layer between the gaming system and transaction records. This blockchain intermediary provides tamper-resistant, decentralized recording of all transactions and game outcomes, ensuring integrity without requiring a complex centralized trust system. The blockchain's inherent structure provides security while maintaining operational simplicity through automated consensus mechanisms.
4Adaptability or versatility
If wallet management allows dynamic funding during gameplay, then player flexibility is improved, but overspending risks and financial security deteriorate
Solution Approach 1:
The patent implements a preliminary action approach where players must pre-fund their wallets before engaging in gameplay. The system validates that sufficient funds are available before allowing game participation, and transactions are processed against this pre-allocated balance. This prevents overspending by ensuring financial capacity is established in advance, while still providing flexibility within the pre-funded amount during gameplay.
Data Source
AI summary
Methods, systems, and devices for online gaming a wager accumulation game with secure transactions and real-time request management are described. In some implementations, a game clock of a client device may be synchronized with a server clock by performing a ping-pong process to compute round-trip time and adjust timestamps for client requests. The system may process client requests by validating adjusted timestamps, queuing the requests based on a first-come, first-served principle, and prioritizing the requests in real-time. A wallet associated with the client may be managed by pre-allocating funds for a game session, updating the wallet based on game outcomes, and recording transactions in an unalterable ledger. Cards for gameplay may be distributed by generating random numbers through a cryptographically secure random number generator, and game states may be updated based on the distributed cards.


