Abstracted Gaming System Integration for Casino Data Sync
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Solution Overview
Problem
Casino loyalty programs and online gaming services operate as separate entities, lacking a seamless integration to provide a unified gaming experience and data management across both online and offline platforms.
Innovation Solution
A network-based gaming system is connected to one or more casino management systems (CMS) through an abstracted integration mechanism, enabling synchronous or asynchronous communication using web services or message sender/listener systems, allowing for data synchronization and queuing to handle offline availability, and utilizing technologies like Apache ActiveMQ for guaranteed delivery.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If casino loyalty programs and online gaming services operate as separate entities, then each system can be independently managed and maintained, but they cannot share patron data and loyalty information seamlessly
Solution Approach 1:
The patent implements an intermediary communication layer between the casino management system and online gaming service. This intermediary uses standardized web service protocols (SOAP, XML) and message queuing systems (ActiveMQ) to translate and transmit data between the two previously incompatible systems, enabling seamless patron data sharing without direct system integration
Solution Approach 2:
The patent creates a universal communication interface that handles multiple functions: patron authentication, loyalty point transfer, account synchronization, and data exchange. This universal interface allows both offline casino operations and online gaming services to communicate through a single standardized protocol, eliminating the need for separate integration mechanisms
2Loss of information
If real-time data synchronization is implemented between online and offline systems, then patron information is always up-to-date, but system response time and network dependency increase
Solution Approach 1:
The patent implements preliminary actions by pre-synchronizing patron data before online gaming sessions begin. Patron profiles, loyalty balances, and account information are fetched and cached in advance, allowing the online system to operate with local copies of data, reducing real-time network dependency while maintaining data consistency
Solution Approach 2:
The system implements periodic synchronization cycles where patron data is updated at scheduled intervals rather than continuously. The message queuing system batches data transmissions and processes updates periodically, reducing network traffic and synchronization delays while maintaining acceptable data consistency levels
3Reliability
If asynchronous message queuing is used to handle offline availability, then system reliability improves, but data delivery time increases
Solution Approach 1:
The patent implements a dynamic message delivery system that adjusts between synchronous and asynchronous modes based on system conditions. When the receiving system is available, messages are delivered immediately for fast response. When the system is offline or overloaded, messages are queued and delivered asynchronously, ensuring guaranteed delivery while optimizing delivery speed based on real-time system state
Data Source
AI summary
A network (e.g., Internet) based gaming system and one or more casino management systems (CMS) are connected to manage patron data, loyalty programs, and other data. The connection may be implemented as an abstracted integration. As such, the connection mechanism may be used to connect the network based gaming system to a variety of proprietary and other CMS types. The connection mechanism may be synchronous, such as for example via a web service using XML over SOAP, or asynchronous, such as for example using a message sender/listener system such as system-2-system (S2S).


