Gaming Display Columns With Dynamic Prize Accumulation
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Solution Overview
Problem
Existing electronic gaming machines lack dynamic award systems that provide engaging and fair prize distribution based on symbol positions, often relying on static paylines and random number generators without innovative prize accumulation mechanisms.
Innovation Solution
A gaming device that dynamically updates awards based on prize symbols landing in columns, activating symbol positions and awarding prizes when all positions in a column are filled, using a processor to control symbol selection and prize state updates.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a random number generator is used to determine game outcomes, then the fairness and regulatory compliance are ensured, but the player engagement and excitement are reduced due to lack of dynamic prize accumulation
Solution Approach 1:
The patent implements dynamic prize accumulation where the award amount changes based on the number of active symbol positions in each column. The prize state transitions from static to dynamic as symbols land and activate positions, creating accumulating prizes that increase player engagement while maintaining RNG-based fairness
Solution Approach 2:
The system changes the prize parameter dynamically based on the state of symbol positions. As more symbols land in a column and activate positions, the prize amount for that column increases. This parameter change creates engaging gameplay while the underlying RNG maintains regulatory compliance and fairness
2Device complexity
If traditional static paylines are used, then the game structure is simple and regulatory compliance is maintained, but the prize distribution is unengaging and lacks dynamic accumulation
Solution Approach 1:
The patent segments the display into multiple columns of symbol positions, with each column having its own prize state and active position tracking. This segmentation allows independent prize accumulation in each column while maintaining an overall simple game structure that is easy to understand and regulate
Solution Approach 2:
The prize distribution system transitions from static to dynamic by continuously updating prize states based on which symbols land in which columns. The prize amounts dynamically accumulate as more positions are activated, creating engaging prize distribution while the column-based structure keeps the system relatively simple
3Ease of operation
If complex prize accumulation mechanisms are implemented, then player engagement is enhanced, but the gameplay becomes more complex and difficult to understand
Solution Approach 1:
The patent applies local quality by making each column have distinct characteristics - each column tracks its own active positions and accumulates its own prize independently. This localized approach simplifies the overall system while creating engaging dynamic prize accumulation, as players can understand each column's progress individually
Solution Approach 2:
The system uses visual indicators (analogous to color changes) to show which positions are active and which columns have accumulated prizes. This visual feedback mechanism simplifies the complex prize accumulation logic for players, making it easy to understand which symbols are contributing to which prizes without requiring complex explanations
4Ease of operation
If dynamic award updates are implemented based on symbol positions, then player engagement is enhanced through accumulating prizes, but the computational complexity increases
Solution Approach 1:
The computational task is segmented by column - each column maintains its own count of active positions and its own prize state. This segmentation allows the system to update prizes independently for each column, reducing the computational complexity compared to evaluating all possible symbol combinations simultaneously while still providing engaging dynamic prizes
Data Source
AI summary
An electronic gaming device having a display and a game controller, and playing an iterative game. During the iterative game, the game controller controls the display to display a set of columns of symbol positions, and selects symbols for display at the symbol positions. When a configurable symbol is selected for display in one of the columns, the game controller adjusts at least a portion of a background of the one of the columns. When the one column is completely filled with modified backgrounds, the electronic gaming device presents an award based on a prize associated with the one column, in addition to any prizes presented as a result of payline combinations.


