Integrated Gaming Commerce Platform with Virtual Currency
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Solution Overview
Problem
Users face inconvenience when trying to combine online activities like gaming, shopping, and advertising on different websites, requiring multiple logins and incurring significant transaction fees, especially in international transactions.
Innovation Solution
A system that integrates online and offline gaming, advertising, and commerce using a virtual currency for peer-to-peer transactions, allowing users to play games for discounts or rewards on products and services without interchange fees, using a platform that runs on various devices and networks.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users access multiple websites for different online activities (gaming, shopping, advertising), then they can access diverse services, but they face inconvenience requiring multiple logins and switching between websites
Solution Approach 1:
The patent combines multiple online activities (gaming, shopping, advertising) into a single integrated platform. Users can access all these services through one website without needing to switch between different sites or enter multiple credentials, thus merging previously separate functions into a unified system.
Solution Approach 2:
The system is designed to perform multiple functions within a single platform - it can handle gaming activities, online shopping, advertising display, and payment processing all in one place. This multi-functional approach eliminates the need for users to access separate specialized websites for each activity type.
2Productivity
If users perform international transactions using physical currencies through traditional banking, then they can conduct worldwide transactions, but they incur considerable exchange costs, banking costs, and fees
Solution Approach 1:
The patent introduces a virtual currency as an intermediary medium for transactions. Instead of directly converting between physical currencies through traditional banking channels (which incur high fees), users transact using the virtual currency that can be obtained through gaming activities or purchased at lower cost, thus mediating the transaction process to avoid high banking fees and exchange costs.
Solution Approach 2:
The system uses virtual currency tokens that can be obtained freely through gaming activities or purchased at minimal cost. These virtual currency units serve as disposable transaction media that replace expensive traditional currency conversion processes, allowing users to conduct international transactions without incurring substantial banking fees or exchange rate losses.
Data Source
AI summary
Provided are computer implemented methods for combining online and offline gaming, advertising, and commerce and providing free games, free products, and free services. The method may commence with receiving a buying request associated with a product from a user. The method may continue with providing an incentive to the user to play a game and receiving an indication that the user intends to play the game. In response to the indication, a payment amount associated with the game may be transferred from a user account. The payment amount associated with the game may constitute a predetermined portion of a payment amount associated with the product. The method may include receiving results of the game played by the user. Based on the results of the game, the user may be selectively provided with a discount for the product. The discount may be equal to the payment amount associated with the game.


