Gaming Machine Common Game Payout Structures

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Solution Overview

Problem

Conventional gaming machines lack the capability to provide a high entertainment experience through common games that offer varied payout structures and unified visual feedback across multiple gaming terminals.

Innovation Solution

A gaming machine system with a center controller and terminal controllers that manage bonus types, payout amounts, and probability tables, allowing for multiple common game types, unified display screens, and differentiated probabilities across terminals, enhancing player engagement and entertainment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple common game types with varied payout structures are implemented, then entertainment characteristics and player engagement are improved, but device complexity increases

Engineering Contradiction:
Improvegame varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is divided into independent gaming terminals that can operate autonomously while also participating in common games. Each terminal has its own controller and display, allowing it to run basic games independently while the center controller manages common game mechanics across multiple terminals. This segmentation enables game variety without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming terminals are designed with multi-functionality to serve both as independent gaming units and as participants in common games. The terminal controllers can execute both basic games and common game protocols, while the center controller coordinates both individual terminal operations and synchronized common game events across the network.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If unified visual feedback is displayed across multiple gaming terminals, then player engagement is enhanced, but device complexity and coordination requirements increase

Engineering Contradiction:
Improveunified display capabilityVSAvoidcoordination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Multiple gaming terminal displays are merged into a unified visual feedback system through the center controller's coordination. The center controller manages common game events and transmits synchronized visual information to multiple terminals, creating a cohesive display experience across distributed devices without requiring physical consolidation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The center controller acts as an intermediary between the game logic and the distributed terminal displays. It receives common game state information, processes unified visual feedback requirements, and transmits coordinated display commands to multiple terminals, simplifying the complexity of synchronizing visual feedback across the network.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If differentiated probabilities are assigned across terminals, then player engagement is improved, but measurement and detection complexity increases

Engineering Contradiction:
Improveprobability differentiationVSAvoidprobability management complexity
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

Different probability configurations are assigned to different gaming terminals based on their specific characteristics, player demographics, or game performance history. Each terminal can have customized probability tables for bonus type awards while maintaining overall system fairness. The terminal controllers locally manage and apply these differentiated probabilities without requiring centralized real-time calculation.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9214061B2Gaming machine running common game
Publication Date: 2015.12.15 INTERBLOCK DOO
  • US9214061B2 patent drawing
  • US9214061B2 patent drawing
  • US9214061B2 patent drawing

AI summary

When a common game condition is established, at least one of the following games is run: a first common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on a unit payout amount corresponding to the bonus type that the gaming terminal wins is awarded to the gaming terminal; a second common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on the number of winnings is awarded to the gaming terminal; and a third common game in which one of the participating gaming terminals is able to win one of the predetermined bonus types and a payout is awarded to the gaming terminal which wins said one of the bonus types.