Gaming System Collecting Trigger Symbols for Composite Feature Games

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Solution Overview

Problem

Electronic gaming machines lack the ability to retrigger and combine feature games during series of free games, limiting player engagement and game complexity.

Innovation Solution

A gaming device and system that allows retriggering of composite feature games by collecting trigger symbols during free games, enabling the processor to conduct a composite feature game incorporating characteristics of individual feature games upon successful collection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional single feature games are used during free games, then the game structure remains simple and easy to understand, but player engagement and game complexity are limited

Engineering Contradiction:
Improvegame feature combination capabilityVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments feature games into collectible components (first feature component, second feature component) that can be independently obtained during free games. Each component represents a discrete feature that can be collected and later combined, allowing the game to offer complex feature combinations while maintaining clear, manageable structure through modular component design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent merges multiple collected feature components to form a composite feature game. When players collect both the first and second feature components during free games, these components are combined to create a composite feature game that incorporates characteristics of both individual features, enabling versatile feature combination capability.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If multiple feature games are collected during free games, then game variability and player engagement increase, but the tracking and management of collected features becomes more complex

Engineering Contradiction:
Improvefeature collection varietyVSAvoidfeature collection tracking
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback mechanisms that continuously update and display the player's collected feature components throughout the free games. The gaming device tracks which features have been collected and provides visual or informational feedback to the player, making the collection status transparent and eliminating the need for complex player-side tracking.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The gaming device automatically manages the collection, tracking, and combination of feature components without requiring player intervention. The system self-services by automatically detecting when feature components are collected during free games and managing the composite feature game construction, simplifying the overall process.

Inventive Principle:
Principle #25Self-service

3Productivity

If composite feature games are introduced, then game complexity and player engagement are enhanced, but the programming and configuration requirements increase

Engineering Contradiction:
Improvegame entertainment valueVSAvoidgame programming complexity
Core Design Contradiction:
ProductivityVSEase of manufacture

Solution Approach 1:

The patent implements preliminary action by pre-configuring feature components with their respective characteristics and requirements before the composite feature game is constructed. Each feature component is pre-programmed with its properties, allowing the gaming device to automatically assemble composite features by combining pre-configured components rather than requiring complex real-time programming.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates a universal feature component structure that can be used across different composite feature games. The same component framework and tracking system handle various feature types and combinations, making the programming approach reusable and reducing overall configuration complexity through multi-functional design.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11694517B2Gaming system with feature game having collectable components for prizes
Publication Date: 2023.07.04 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11694517B2 patent drawing
  • US11694517B2 patent drawing
  • US11694517B2 patent drawing

AI summary

An electronic gaming device comprising a display that displays a plurality of symbols in a plurality of symbol positions, a game controller that determines if the plurality of symbols include a trigger symbol, in response to determining that the plurality of symbols include the trigger symbol, controls the display to display the trigger symbol being transformed into a prize component symbol, incrementally animates a filling of a prize component of a first prize with the prize component symbol, and awards the first prize when a plurality of first prize components have been completely filled.