Gaming System Composite Image Formation via Object Selection

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Solution Overview

Problem

Current gaming systems lack an engaging feature game mechanism that allows players to form composite images through selection of objects, providing awards and entertainment while maintaining an interactive and dynamic experience.

Innovation Solution

A method and system for awarding a feature game by displaying objects for selection, forming a composite image based on player choices, and providing awards, with a game controller managing the display and processing player inputs to create a dynamic and interactive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional slot machine features are used, then the gaming system is simple to operate, but player engagement and entertainment are insufficient

Engineering Contradiction:
Improveease of operationVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The feature game is divided into multiple selection rounds where objects are displayed in subsets across successive screens. Players select from subsets sequentially, with each selection leading to awards and progression to the next round. This segmentation maintains simplicity while increasing engagement through structured progression.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game dynamically adjusts the display based on player selections. Objects are displayed in different configurations across successive screens, and the composite image is updated in real-time as players make selections. This dynamic adaptation keeps players engaged while maintaining straightforward operation rules.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If a composite image formation feature is added, then player engagement is enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display serves multiple functions: it displays objects for selection, shows the composite image being formed, presents awards, and provides feedback to players. The same display hardware handles all these functions without requiring additional specialized components, thus enhancing engagement while controlling complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The feature game is nested within the existing slot machine framework. The composite image formation is integrated into the regular game flow, with objects selected during the feature game being components of a larger overall game structure. This nesting approach enhances engagement without proportionally increasing device complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Adaptability or versatility

If multiple objects are displayed for selection, then the feature game becomes more engaging, but the display area required increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddisplay area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

Objects are displayed in subsets across multiple successive screens rather than all at once. Each screen shows a manageable number of objects, and players progress through rounds sequentially. This segmentation maintains high engagement through multiple selection opportunities while controlling the display area required at any single moment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game transitions from a single-screen display to a multi-screen sequential display approach. By organizing objects across successive screens rather than expanding horizontally, the system achieves higher engagement without proportionally increasing the display area footprint.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Adaptability or versatility

If awards are provided for each selection, then player engagement increases, but the gaming system requires more complex processing

Engineering Contradiction:
Improveplayer engagementVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system automatically processes awards based on player selections without requiring complex manual intervention or sophisticated decision-making algorithms. Awards are determined by predefined rules associated with selected objects, and the system self-manages the award distribution process, increasing engagement while keeping processing complexity manageable.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides immediate feedback to players through awards and visual updates to the composite image after each selection. This feedback mechanism drives player engagement by showing immediate consequences of actions, while the feedback is generated through straightforward processing rules rather than complex algorithms.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8998711B2Method of gaming and a gaming system
Publication Date: 2015.04.07 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8998711B2 patent drawing
  • US8998711B2 patent drawing
  • US8998711B2 patent drawing

AI summary

A method of gaming comprising: awarding a feature game in response to a trigger event occurring; and conducting a feature game comprising: displaying a plurality of objects for selection; receiving player selections of a plurality of objects, making one or more awards to the player based on the player selected objects; forming a composite image based on the player selected objects; and displaying the composite image on a display.