Gaming System Composite Image Formation via Object Selection
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Solution Overview
Problem
Current gaming systems lack an engaging feature game mechanism that allows players to form composite images through selection of objects, providing awards and entertainment while maintaining an interactive and dynamic experience.
Innovation Solution
A method and system for awarding a feature game by displaying objects for selection, forming a composite image based on player choices, and providing awards, with a game controller managing the display and processing player inputs to create a dynamic and interactive experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional slot machine features are used, then the gaming system is simple to operate, but player engagement and entertainment are insufficient
Solution Approach 1:
The feature game is divided into multiple selection rounds where objects are displayed in subsets across successive screens. Players select from subsets sequentially, with each selection leading to awards and progression to the next round. This segmentation maintains simplicity while increasing engagement through structured progression.
Solution Approach 2:
The game dynamically adjusts the display based on player selections. Objects are displayed in different configurations across successive screens, and the composite image is updated in real-time as players make selections. This dynamic adaptation keeps players engaged while maintaining straightforward operation rules.
2Adaptability or versatility
If a composite image formation feature is added, then player engagement is enhanced, but device complexity increases
Solution Approach 1:
The display serves multiple functions: it displays objects for selection, shows the composite image being formed, presents awards, and provides feedback to players. The same display hardware handles all these functions without requiring additional specialized components, thus enhancing engagement while controlling complexity.
Solution Approach 2:
The feature game is nested within the existing slot machine framework. The composite image formation is integrated into the regular game flow, with objects selected during the feature game being components of a larger overall game structure. This nesting approach enhances engagement without proportionally increasing device complexity.
3Adaptability or versatility
If multiple objects are displayed for selection, then the feature game becomes more engaging, but the display area required increases
Solution Approach 1:
Objects are displayed in subsets across multiple successive screens rather than all at once. Each screen shows a manageable number of objects, and players progress through rounds sequentially. This segmentation maintains high engagement through multiple selection opportunities while controlling the display area required at any single moment.
Solution Approach 2:
The game transitions from a single-screen display to a multi-screen sequential display approach. By organizing objects across successive screens rather than expanding horizontally, the system achieves higher engagement without proportionally increasing the display area footprint.
4Adaptability or versatility
If awards are provided for each selection, then player engagement increases, but the gaming system requires more complex processing
Solution Approach 1:
The system automatically processes awards based on player selections without requiring complex manual intervention or sophisticated decision-making algorithms. Awards are determined by predefined rules associated with selected objects, and the system self-manages the award distribution process, increasing engagement while keeping processing complexity manageable.
Solution Approach 2:
The system provides immediate feedback to players through awards and visual updates to the composite image after each selection. This feedback mechanism drives player engagement by showing immediate consequences of actions, while the feedback is generated through straightforward processing rules rather than complex algorithms.
Data Source
AI summary
A method of gaming comprising: awarding a feature game in response to a trigger event occurring; and conducting a feature game comprising: displaying a plurality of objects for selection; receiving player selections of a plurality of objects, making one or more awards to the player based on the player selected objects; forming a composite image based on the player selected objects; and displaying the composite image on a display.


