Gaming System Concurrent Play Reporting
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing gaming machine accounting systems are not configured to support simultaneous or concurrent play of multiple games, leading to delayed reporting and inability to offer players the feature of wagering on multiple games at once, and they also struggle with minimizing the impact of remote host-initiated features which can disrupt the gaming experience.
Innovation Solution
A gaming system that allows players to simultaneously play multiple games by sequentially reporting the results to the accounting system as if played sequentially, and selectively enables or disables remote host-initiated features for each game, enabling more predictable player experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If the gaming machine accounting system polls gaming machines every 200 milliseconds, then the system can monitor gaming machines in real-time, but the system falls behind when gaming machines require 1.5 seconds to register a game change event
Solution Approach 1:
The gaming machine pre-registers game change events in its memory before the accounting system polls for data. When a game change occurs, the machine stores the event details and waits for the next poll cycle, ensuring the event is captured accurately without requiring faster polling intervals.
2Adaptability or versatility
If the gaming machine enables simultaneous play of multiple games, then player engagement increases, but the accounting system cannot properly track and report each game's results
Solution Approach 1:
The gaming machine separates the tracking of multiple simultaneous games into individual game data structures, each with its own wager amount, game type, and result. The accounting system polls for each game separately and stores results in distinct records, allowing accurate tracking of multiple concurrent games without information loss.
Solution Approach 2:
Before enabling simultaneous game play, the gaming machine pre-configures multiple game sessions in memory with unique identifiers. Each game's wager and result data are prepared and stored separately, allowing the accounting system to retrieve and report each game's information accurately even when games are played simultaneously.
3Extent of automation
If remote host-initiated features are enabled for gaming machines, then system control and monitoring improve, but the features disrupt the gaming experience and increase volatility
Solution Approach 1:
The system implements different levels of remote host control for different gaming scenarios. Remote host-initiated features are enabled only for specific game types or under certain conditions, while other games continue without interruption. This selective approach maintains system control where needed while preserving smooth gaming experience where possible.
Data Source
AI summary
The gaming system disclosed herein enables a player to simultaneously or concurrently play a plurality of games at a gaming device regardless or independent of if the gaming device accounting system in communication with the gaming device is configured to support such simultaneous or concurrent game play. The gaming system disclosed herein additionally or alternatively enables a player to simultaneously play a plurality of games wherein certain of the games are eligible to operate with a remote host and certain of the games are ineligible to operate with the remote host.


