Online Gaming Consent Verification via Video Mediation
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Online gaming platforms face challenges in verifying consent, particularly in distributed environments, where identity verification, live video consent, and knowledge of the user by the consent provider are difficult to ascertain.
Innovation Solution
The system allows users to provide video consent, which is electronically transmitted to the online gaming platform. A verification system is used, where multiple operators review the consent video, and additional verification methods, such as birthdate confirmation, are employed to ensure the consent is valid.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If consent verification is performed in a distributed online gaming environment, then user privacy protection and compliance with rules/laws are improved, but verification reliability and accuracy deteriorate due to difficulty in ascertaining identity and live consent
Solution Approach 1:
The patent introduces an intermediary verification system that acts as a mediator between the gaming platform and consent providers. This system uses multiple operators to review consent videos and verify identities, transforming the complex distributed verification problem into a manageable centralized process while maintaining verification reliability
Solution Approach 2:
The verification process is segmented into distinct components: video consent capture, operator review, identity verification, and knowledge confirmation. This segmentation allows each component to be optimized independently, reducing overall system complexity while improving verification reliability
2Measurement precision
If multiple operators review consent video and additional verification methods are employed, then consent verification accuracy is improved, but computational load and processing time increase
Solution Approach 1:
The system performs preliminary actions by having consent providers record video consent and identity information before the actual verification process. This preliminary capture of data allows operators to review pre-prepared materials, reducing the time required for actual verification while maintaining accuracy
Solution Approach 2:
The patent uses video copies of the consent provider instead of requiring real-time interaction. Multiple operators can review the same video copy simultaneously, which increases verification accuracy through multiple reviews without proportionally increasing processing time, as the video can be reviewed in parallel
3Object-affected harmful factors
If video consent transmission and multiple verification methods are used, then user privacy protection is improved, but system operational efficiency decreases
Solution Approach 1:
The patent extracts the consent verification process from the main gaming platform operations, placing it in a separate verification system. This extraction allows the gaming platform to maintain high operational efficiency while the verification system handles privacy-sensitive operations independently, preventing privacy protection measures from bottlenecking overall platform productivity
Data Source
Figure 1
Figure 2
Figure 3
AI summary
A method and system is disclosed that permits consent verification within an online gaming platform. The method can include receiving an indication that consent is required to enable one or more features associated with a user account in an online gaming platform, and initiating a first video communication session between the online gaming platform and a device associated with the user account, wherein the first video communication session includes a first person as a participant.