Online Gaming Consent Verification via Video Mediation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Online gaming platforms face challenges in verifying consent, particularly in distributed environments, where identity verification, live video consent, and knowledge of the user by the consent provider are difficult to ascertain.

Innovation Solution

The system allows users to provide video consent, which is electronically transmitted to the online gaming platform. A verification system is used, where multiple operators review the consent video, and additional verification methods, such as birthdate confirmation, are employed to ensure the consent is valid.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If consent verification is performed in a distributed online gaming environment, then user privacy protection and compliance with rules/laws are improved, but verification reliability and accuracy deteriorate due to difficulty in ascertaining identity and live consent

Engineering Contradiction:
Improveconsent verification reliabilityVSAvoidverification system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary verification system that acts as a mediator between the gaming platform and consent providers. This system uses multiple operators to review consent videos and verify identities, transforming the complex distributed verification problem into a manageable centralized process while maintaining verification reliability

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The verification process is segmented into distinct components: video consent capture, operator review, identity verification, and knowledge confirmation. This segmentation allows each component to be optimized independently, reducing overall system complexity while improving verification reliability

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If multiple operators review consent video and additional verification methods are employed, then consent verification accuracy is improved, but computational load and processing time increase

Engineering Contradiction:
Improveconsent verification accuracyVSAvoidverification processing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by having consent providers record video consent and identity information before the actual verification process. This preliminary capture of data allows operators to review pre-prepared materials, reducing the time required for actual verification while maintaining accuracy

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses video copies of the consent provider instead of requiring real-time interaction. Multiple operators can review the same video copy simultaneously, which increases verification accuracy through multiple reviews without proportionally increasing processing time, as the video can be reviewed in parallel

Inventive Principle:
Principle #26Copying

3Object-affected harmful factors

If video consent transmission and multiple verification methods are used, then user privacy protection is improved, but system operational efficiency decreases

Engineering Contradiction:
Improveprivacy protectionVSAvoidplatform operational efficiency
Core Design Contradiction:
Object-affected harmful factorsVSProductivity

Solution Approach 1:

The patent extracts the consent verification process from the main gaming platform operations, placing it in a separate verification system. This extraction allows the gaming platform to maintain high operational efficiency while the verification system handles privacy-sensitive operations independently, preventing privacy protection measures from bottlenecking overall platform productivity

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentEP3909012B1Consent verification
Publication Date: 2025.05.14 ROBLOX CORP
  • EP3909012B1 patent drawingFigure 1
  • EP3909012B1 patent drawingFigure 2
  • EP3909012B1 patent drawingFigure 3

AI summary

A method and system is disclosed that permits consent verification within an online gaming platform. The method can include receiving an indication that consent is required to enable one or more features associated with a user account in an online gaming platform, and initiating a first video communication session between the online gaming platform and a device associated with the user account, wherein the first video communication session includes a first person as a participant.