Gaming Console Mechanical Display Filter Segmentation

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Solution Overview

Problem

Current gaming consoles with multiple displays can confuse users about where to focus, and the use of single large displays is hindered by the need for distinct visual differentiation between game elements, leading to reduced player engagement and satisfaction.

Innovation Solution

A mechanical display filter is used to visually distinguish different portions of a single display screen, allowing for the presentation of multiple game elements or regions on a single display, enhancing user interaction and engagement by providing clear visual cues and adjustable illumination effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a single large display is used, then device complexity is reduced, but visual differentiation between game elements becomes difficult

Engineering Contradiction:
Improvenumber of displaysVSAvoidvisual differentiation
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent divides a single display into multiple distinct regions using mechanical display filters (such as masks or overlays) that create separate playable areas. This segmentation allows the display to function as multiple independent displays while physically remaining a single unit, thus reducing device complexity while maintaining visual differentiation between game elements.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different visual properties to different portions of the display by using mechanical filters that can be selectively positioned or configured. Each region of the display can have distinct visual characteristics (such as different backgrounds, colors, or opacity levels) to differentiate game elements, allowing local customization of display properties without requiring multiple separate displays.

Inventive Principle:
Principle #3Local quality

2Loss of information

If multiple displays are used, then visual differentiation is improved, but device complexity increases

Engineering Contradiction:
Improvevisual differentiationVSAvoidnumber of displays
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent combines multiple display functions into a single physical display unit by using mechanical display filters that can create multiple distinct visual regions on one screen. This merging approach provides the visual differentiation of multiple displays while reducing the physical number of display components, thereby decreasing device complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent makes a single display capable of performing multiple display functions simultaneously by using mechanical filters to create distinct playable regions. The single display serves as multiple independent displays for different game elements, providing multi-functionality that reduces the need for separate display components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If touch screen interface is used, then ease of operation is improved, but screen marking and degradation occur

Engineering Contradiction:
Improveuser interactionVSAvoidscreen condition
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent introduces mechanical display filters (masks or overlays) as intermediary components between the user and the display screen. These filters can incorporate physical buttons or interaction elements that allow user input without direct contact with the display surface, thus maintaining ease of operation while preventing screen marking and degradation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8920246B2Gaming machine user interfaces
Publication Date: 2014.12.30 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8920246B2 patent drawing
  • US8920246B2 patent drawing
  • US8920246B2 patent drawing

AI summary

A device such as a gaming console comprises a display screen and a game controller arranged to allow a player to play a game and awarding a prize or feature if a winning combination results. A mechanical display filter is configured to visually distinguish at least two portions of the display screen from one another. The mechanical display screen may have buttons, including buttons which actuate a touch screen. The display screen can be used to illuminate portions of the mechanical display screen to produce visual effects, including using complex lighting patterns. The display screen may be used to illuminate buttons forming part of a user interface, or a separate screen may be used to illuminate the buttons from behind the buttons.