Networked Gaming Console Rewards Level Scale

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Solution Overview

Problem

Modern gaming establishments face challenges in providing creative and effective rewards to players, as existing systems lack innovative methods to incentivize patronage and engagement in networked gaming environments.

Innovation Solution

A networked gaming system that includes a player console with a rewards level scale, allowing players to accumulate points through base game play, triggering bonus games and tournaments, and offering personalized rewards based on player performance, with a rewards server managing player data and eligibility for bonus games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a networked gaming system implements a rewards level scale with bonus games and tournaments, then player engagement and retention are enhanced, but the device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is segmented into multiple independent components: base games, bonus games, tournaments, and rewards management. Each component operates independently but contributes to the overall player engagement. The rewards level scale is divided into discrete levels with specific thresholds, allowing players to progress through achievable milestones rather than facing a monolithic complex system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The player console serves multiple functions: it hosts base games, triggers and manages bonus games, enters players into tournaments, and tracks rewards levels. The system consolidates these diverse functions into a single unified interface, reducing the need for separate devices while enhancing player engagement through varied gaming experiences.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If the system provides personalized rewards based on player performance, then player retention increases, but the loss of information management increases

Engineering Contradiction:
ImprovepersonalizationVSAvoiddata management
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system continuously monitors player performance metrics such as coins played, bonus games triggered, and tournament participation. This feedback is used to automatically adjust rewards levels and personalize the gaming experience. The rewards level scale provides visual feedback to players about their progress, motivating continued engagement while systematically managing player data.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system automatically tracks and manages player information without requiring manual intervention. Player performance data is collected, processed, and used to determine rewards eligibility automatically. The system self-manages the complexity of personalized reward distribution based on accumulated player data.

Inventive Principle:
Principle #25Self-service

3Productivity

If bonus games are triggered by accumulation of player points, then player motivation increases, but the loss of time for tracking accumulation increases

Engineering Contradiction:
Improveplayer motivationVSAvoidtracking time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system pre-establishes rewards level thresholds and criteria before players begin gaming. Players are informed in advance of the requirements to reach each rewards level, allowing them to understand their progress toward bonus game triggers. This eliminates the need for players to manually track their own accumulation, as the system automatically monitors and displays their standing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides continuous feedback to players about their current rewards level and progress toward the next threshold. This automated tracking and display system eliminates manual tracking effort while maintaining player motivation through visible progress indicators and clear information about what is needed to trigger bonus games.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10803694B2Player gaming console, gaming machine, networked gaming system
Publication Date: 2020.10.13 LNW GAMING INC
  • US10803694B2 patent drawing
  • US10803694B2 patent drawing
  • US10803694B2 patent drawing

AI summary

Games, networked gaming systems, gaming machines and methods are disclosed that provide various player-centric games and rewards the casino patrons, as well as systems games, rewards, and tournaments to the casino patrons.