Gaming Content Feeds Using Interaction-Based News Filtering

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Solution Overview

Problem

Existing gaming news and content systems fail to provide targeted and relevant information to users, leading to frustration and disengagement due to irrelevant content, which detracts from the user experience and discourages further gameplay.

Innovation Solution

A system that analyzes user interaction data with interactive content titles to identify keywords, filters media based on these keywords, and displays targeted gaming news and content feeds on user devices, updating the content based on new interaction data to ensure relevance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If gaming news and content are made universally available to all users, then the quantity of information increases, but the relevance to individual users decreases

Engineering Contradiction:
Improvequantity of gaming news and contentVSAvoidrelevance of gaming news and content
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

The system customizes the information feed for each user based on their gaming profile, preferences, and interaction history. Different users receive different subsets of available gaming news and content, tailored to their specific interests and gameplay patterns, thereby maintaining high relevance while preserving access to the full content repository.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts the parameters of content delivery by analyzing user interaction data, gaming preferences, and behavioral patterns. Content selection, ordering, and presentation are modified based on these parameter changes, ensuring that the most relevant news and content appear first for each user.

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If users must navigate and sort through all available gaming news, then comprehensive coverage is achieved, but user time and effort increase

Engineering Contradiction:
Improvecomprehensive coverage of gaming newsVSAvoiduser time spent navigating content
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The system pre-processes and pre-sorts gaming news and content based on user profiles before presentation. By performing the sorting and filtering action in advance based on predicted user interests, the system eliminates the need for users to manually navigate and sort through content, delivering personalized feeds ready for immediate consumption.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system automatically performs content curation and personalization without requiring user intervention. Through automated analysis of user behavior and preferences, the system self-adjusts the content feed, eliminating manual sorting efforts while maintaining comprehensive coverage of relevant gaming news.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If irrelevant gaming news is included in content feeds, then diversity of content is improved, but user frustration increases

Engineering Contradiction:
Improvediversity of gaming contentVSAvoiduser frustration from irrelevant content
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system applies different content selection criteria to different user segments based on their gaming profiles, preferences, and interaction patterns. Each user receives a customized mix of content that maintains diversity appropriate to their interests while filtering out irrelevant material, thereby preventing frustration.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system continuously monitors user interactions with content, including reading behavior, time spent, and engagement metrics. This feedback is used to refine content selection algorithms, ensuring that diverse content remains relevant to each user and that irrelevant content is progressively filtered out, reducing user frustration over time.

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP3894032B1Targeted gaming news and content feeds
Publication Date: 2025.11.12 SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
  • EP3894032B1 patent drawingFigure 1
  • EP3894032B1 patent drawingFigure 2
  • EP3894032B1 patent drawingFigure 3

AI summary

A system and method for targeted gaming news and media feeds is provided. Information about an interaction by a user with an interactive content title and a plurality of interactive content titles may be stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor analyzes the information stored in memory regarding interaction by a user with an interactive content title and identifies one or more keywords that characterize the user interaction with the interactive content title. Media stored in a database may be filtered based on the identified keywords and displayed within a targeted media feed on a user device of the user. The displayed targeted media may be updated based on new information regarding user interaction with the interactive content title.