Online Gaming System Content Delivery via Presence Detection
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Solution Overview
Problem
Existing online gaming systems limit game content availability for users, particularly for guests without accounts and users who require substantial participation or skill to unlock enhanced content.
Innovation Solution
An online gaming system that manages user accounts and presentation control devices to dynamically determine and provide appropriate game content sets based on user accounts and device-specific content, allowing users to access specific content by detecting their presence and correlating it with their accounts or devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users are allowed to access general content without user accounts, then ease of operation is improved, but content exclusivity and user-specific customization deteriorate
Solution Approach 1:
The system segments content into multiple categories: general content accessible to all users without accounts, user-specific content tied to registered accounts, and device-specific content associated with particular presentation control devices. This segmentation allows the system to provide appropriate content based on user authentication status and device identity, resolving the contradiction between ease of access and content customization.
Solution Approach 2:
The system dynamically adjusts content availability based on real-time detection of user presence and device identity. When a user is detected at a presentation control device, the system transitions from providing only general content to providing personalized content sets, thereby dynamically adapting content accessibility to maintain both ease of operation and content exclusivity.
2Adaptability or versatility
If users must substantially participate or demonstrate skill to unlock enhanced content, then content exclusivity is improved, but ease of operation and user accessibility deteriorate
Solution Approach 1:
The system performs preliminary actions by detecting user presence and identifying device identity before content delivery. Instead of requiring users to substantially participate in games or demonstrate skill to unlock content, the system proactively identifies users through device detection and automatically provides appropriate content sets, thereby maintaining content exclusivity while significantly improving ease of operation.
Solution Approach 2:
The system implements self-service by automatically detecting users and assigning appropriate content sets without requiring manual user input or skill demonstrations. The detection module identifies users based on their presence at presentation control devices, and the content module automatically provides tailored content, eliminating the need for users to actively unlock content through participation or skill.
3Adaptability or versatility
If content is made available across multiple devices, then adaptability is improved, but device-specific content exclusivity and security deteriorate
Solution Approach 1:
The system applies local quality by associating specific content sets with specific presentation control devices. Each device receives content tailored to its local context and identity, rather than universally distributing all content across all devices. This ensures that while the system is adaptable to multiple devices, each device maintains exclusive access to its designated content, preserving both device compatibility and content security.
4Adaptability or versatility
If the system detects and tracks user presence at devices, then content personalization is improved, but device complexity and processing requirements deteriorate
Solution Approach 1:
The system introduces an intermediary detection module that acts as a mediator between users, presentation control devices, and content delivery. This intermediary module simplifies the overall system architecture by centralizing the detection and identification functions, making the system more manageable despite the added personalization capabilities. The detection module handles device identification and user presence tracking, while the content module handles content selection and delivery.
Data Source
AI summary
An online gaming system for providing online game content to users based presentation control device. The system may comprise one or more processors configured to execute computer program modules including: a game module configured to execute an instance of an online game and to implement the instance of the online game to facilitate participation of users in the online game via presentation control devices; a user module configured to manage content sets corresponding to the individual users; a presentation control device module configured to manage game content sets corresponding to presentation control devices; a detection module configured to detect users physically present at the presentation control devices; and a content module configure to: determine appropriate content sets which are to be made available for participation by the users, and effectuate presentation of the game content to facilitate participation of the users in the determined appropriate game content sets.


