Gaming Device Mixed Content Scaling and Rendering
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Solution Overview
Problem
The gaming industry faces challenges in creating a balance between yield and randomness to encourage player participation, while also improving processing speed and efficiency, and effectively presenting non-game content without distracting from game content on gaming machines.
Innovation Solution
A gaming system that uses a processor to transmit a video stream of system-based content to a gaming device, scaling and mixing it with game content for concurrent presentation, and adjusting scale values to ensure image quality, allowing for efficient processing and seamless integration of non-game content without hardware duplication.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Object-affected harmful factors
If separate displays are used for non-game content and game content, then non-game content can be presented without distracting from game content, but additional hardware is required at the gaming machine
Solution Approach 1:
The patent combines non-game content and game content into a single display by using a layered composition approach. The non-game content is rendered in the background while game content is rendered in the foreground, allowing both types of content to be presented simultaneously on the same display device without requiring separate hardware displays.
2Device complexity
If non-game content is presented on the same display as game content, then hardware is reduced, but rendering large amounts of content from various sources slows down the gaming machine's performance
Solution Approach 1:
The patent segments the rendering process by creating distinct rendering contexts for non-game content and game content. Non-game content is rendered separately from game content, allowing the system to optimize each rendering stream independently and reduce the performance impact of rendering large amounts of non-game content.
Solution Approach 2:
The patent implements preliminary rendering of non-game content in the background before it needs to be displayed. By pre-rendering non-game content frames and preparing them in advance, the system reduces the real-time rendering load during game playback, thereby maintaining high processing speed for time-critical game operations.
3Adaptability or versatility
If advanced graphics and special effects are added to make games more entertaining, then player engagement improves, but processing and memory resource efficiency decreases
Solution Approach 1:
The patent extracts non-essential graphical elements and special effects from the main game rendering pipeline and processes them as separate non-game content layers. This allows the core game mechanics to run with optimized performance while entertaining visual effects are rendered as optional background content that can be adjusted independently based on available processing resources.
Data Source
AI summary
In an example, a system is configured to transmit a video stream of system-based content to a gaming device. The gaming device is configured to scale a size of the system-based content relative to the game content for a mixed, concurrent presentation via a display of the gaming device. The system can further detect, in response to a request to change presentation of the system-based content from a first type to a second type, that a first scale value associated with the first type is inadequate to satisfy an image quality requirement for presentation of the second type. In response to detecting the request, the system can either modify an appearance of the video stream for the second type to satisfy the image quality requirement when scaled using the first scale value or transmit a scale command with a second scale value that satisfies the image quality requirement.


