Gaming Control Cluster with Dynamic Trigger Icons

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Solution Overview

Problem

Video game developers face challenges in designing games that engage users fully, balancing ease of use with autonomy, and ensuring all game features are utilized, particularly on touchscreen devices where gameplay can be shallow due to inherent limitations, leading to reduced user engagement and satisfaction.

Innovation Solution

The gaming system incorporates a control cluster with customizable icon areas and a trigger icon area that dynamically indicates the readiness of game play features, encouraging active play by linking user interactions with virtual environment occurrences, and adjusting readiness levels based on user engagement and progress, allowing for more powerful combat and progression opportunities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional control pads or joysticks are used for game control, then ease of operation is maintained, but user engagement and gaming experience depth are reduced on touchscreen devices

Engineering Contradiction:
Improveease of useVSAvoidgaming experience depth
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The control interface is segmented into multiple discrete icon areas arranged in an arced pattern, each representing different game play features or actions. This segmentation allows touchscreen devices to provide differentiated control options similar to physical controllers, enhancing gaming depth while maintaining touch-based ease of operation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control cluster is positioned to overlap with the interactive virtual environment, creating a layered interface that integrates control elements within the game space rather than separating them. This dimensional integration enhances user engagement by making controls contextually relevant while preserving touchscreen accessibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If game features are made accessible through traditional controls, then ease of use is maintained, but all game features cannot be fully utilized due to touchscreen limitations

Engineering Contradiction:
Improveease of useVSAvoidfeature utilization
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system preliminarily determines readiness levels for multiple game play features and displays them in the control cluster before the user needs them. This allows users to see available features and plan their actions, ensuring comprehensive feature utilization while maintaining simple touch-based interaction.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The control cluster provides continuous feedback by displaying readiness levels of game play features, indicating which features are currently available for activation. This feedback mechanism ensures users can fully utilize all game features by clearly showing what actions are available, overcoming touchscreen limitations through enhanced information presentation.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If readiness levels are dynamically adjusted based on user engagement, then user satisfaction is enhanced, but system complexity increases

Engineering Contradiction:
Improveuser satisfactionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The readiness levels of game play features are dynamically adjusted based on user engagement and progress within the interactive virtual environment. This dynamic adaptation enhances user satisfaction by providing contextually relevant features while the system manages complexity through automated determination algorithms that respond to game state changes.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10369470B2User interface control cluster for enhancing a gaming experience
Publication Date: 2019.08.06 PLAYFUSION LTD
  • US10369470B2 patent drawing
  • US10369470B2 patent drawing
  • US10369470B2 patent drawing

AI summary

A method includes causing a control cluster to be included in a user interface and overlapping with an interactive virtual environment. The control cluster includes a first icon area, a second icon area, and a trigger icon area. The method further includes causing a first image to be displayed in the first icon area and a second image to be displayed in the second icon area. The method additionally includes causing a copy of the first image to be displayed in the trigger icon area or a copy of the second image to be displayed in the trigger icon area. The method also includes causing a readiness level of a game play feature to change, and causing the copy of the first image displayed in the trigger icon area or the copy of the second image displayed in the trigger icon area to be replaced with a trigger image.