Gaming Controller Microphone Adjusts Audio Volume
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Solution Overview
Problem
Players in video games face the inconvenience of needing to manually adjust audio and visual output settings to maintain consistency across gaming sessions, especially when their environment changes.
Innovation Solution
A data processing apparatus and method that automatically adjusts the standard volume of audio output based on real-time detection of perceived volume by a microphone in the gaming controller, using adjustable thresholds that can be tailored to individual user preferences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If manual adjustment of audio and visual output settings is implemented, then consistency across gaming sessions can be achieved, but user convenience deteriorates and gameplay interruptions increase
Solution Approach 1:
The system automatically adjusts audio and visual output levels by detecting environmental conditions and user preferences, eliminating the need for manual intervention. The controller autonomously monitors ambient light levels and audio characteristics, then modifies display brightness and audio output accordingly to maintain consistent perceived output across different gaming sessions and environments.
Solution Approach 2:
The system implements feedback loops where the controller continuously monitors environmental parameters (ambient light, audio levels) and compares them against stored user preferences. Based on this feedback, the system automatically adjusts output settings to maintain desired consistency, creating a closed-loop control system that adapts to changing conditions without user intervention.
2Reliability
If manual adjustment of output settings is required, then environmental changes can be compensated, but time loss increases due to interruptions
Solution Approach 1:
The system performs automatic environmental adaptation without requiring user intervention. The controller continuously monitors ambient conditions and autonomously adjusts audio and visual output levels, eliminating the time users would otherwise spend manually reconfiguring settings between gaming sessions or during environmental changes.
Solution Approach 2:
The system stores user preferences in advance and proactively applies them when environmental conditions change. By having pre-configured settings ready and automatically implementing adjustments before the user notices the change, the system prevents gameplay interruptions rather than resolving them after they occur.
3Ease of operation
If automatic adjustment based on sensor detection is implemented, then user convenience is improved, but device complexity increases
Solution Approach 1:
The gaming controller is designed to perform multiple functions: it serves as both the primary input device for game control and as an environmental sensing station. The same controller that the user holds for gameplay also contains light sensors and microphones that detect ambient conditions, eliminating the need for separate sensing devices and reducing overall system complexity.
Solution Approach 2:
The system combines environmental sensing capabilities (light detection, audio level detection) directly within the gaming controller. By merging the controller's input functions with environmental monitoring functions in a single device, the system achieves automatic adaptation without adding separate complex subsystems, thereby maintaining simplicity while improving convenience.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This solution allows for seamless and automatic adjustment of audio output to maintain a consistent perceived volume, enhancing user convenience and reducing interruptions during gameplay.
Implementation Method 1
receive a signal from a video game control apparatus, the signal representing an output of a sensor of the video game control apparatus for measuring a physical parameter in an environment of the video game control apparatus
Data Source
AI summary
A data processing apparatus for executing a video game, the data processing apparatus comprising circuitry configured to: receive a signal from a video game control apparatus, the signal representing an output of a sensor of the video game control apparatus for measuring a physical parameter in an environment of the video game control apparatus; based on the received signal, control one or more audio and/or video output levels of the video game.


