Mobile Gaming Controller With Power Pass-Through Circuit
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Solution Overview
Problem
Traditional gaming systems lack mobility and ergonomic improvements, limiting users' ability to play a wide range of video games anywhere and anytime due to their fixed nature and inadequate controller interfaces.
Innovation Solution
A mobile video gaming system with a video game controller that includes a power management and power pass-through circuit, allowing bidirectional current flow control, and a clamp assembly for secure attachment to a computing device, along with ergonomic design features like a tension-free cable and adjustable clamp mechanisms for comfortable use.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional fixed gaming systems are used, then gaming stability and processing power are maintained, but mobility and accessibility are lost
Solution Approach 1:
The gaming system is divided into separate components: a computing device that can be placed in various positions and a controller that can be held or positioned conveniently. The clamp assembly allows the computing device to be segmented from traditional fixed mounting, enabling mobile positioning while maintaining stable operation.
Solution Approach 2:
The clamp assembly incorporates adjustable mechanisms that allow dynamic positioning and securing of the computing device. The clamp can be adjusted to different positions and tightened to provide stable fixation, enabling the system to adapt to mobile environments while maintaining operational reliability.
2Ease of operation
If specialized gaming controllers are used, then control precision is improved, but ergonomics and interface versatility deteriorate
Solution Approach 1:
The controller is designed with multiple input mechanisms including buttons, triggers, and other control elements that can interface with various gaming applications. The power management circuit provides universal power delivery capabilities, allowing the controller to function across different computing devices and gaming scenarios, enhancing both ergonomics and interface versatility.
Solution Approach 2:
The controller serves as an intermediary device between the user and the computing device, providing ergonomic control mechanisms while maintaining versatile interface capabilities through its electronic communication connection. The power management circuit acts as an intermediary power delivery system that adapts to different power requirements.
3Use of energy by moving object
If bidirectional power management is implemented, then power efficiency is improved, but circuit complexity increases
Solution Approach 1:
The power management circuit is designed to automatically manage bidirectional power flow between the controller and computing device without requiring complex external control systems. The circuit self-regulates power delivery and charging operations, improving power efficiency while keeping the circuit design manageable through automated power management functions.
4Reliability
If secure attachment mechanisms are added, then device stability is improved, but device complexity increases
Solution Approach 1:
The clamp assembly is designed with localized clamping mechanisms that provide secure attachment at specific points on the computing device. Rather than requiring a complex overall attachment system, the local clamp structures provide targeted stability where needed, reducing overall device complexity while maintaining device stability.
Data Source
AI summary
A video gaming system that preferable includes computing device interacting electronically with a video game controller, the video game controller in electronic communication with the computing device. Preferably, the computing device includes an electronic video game loaded on to a processor of the computing device when the video gaming system is configured to play a video game. Input signals, generated by the video game controller in response to an input action provided by a user of the video gaming system, cause a visual or audio response by the electronic video game, which is displayed on a display associated with the computing device or delivered by way of a speaker associated with the computing device.


