Gaming Controller with Vertical Touch Panel for Viewpoint Control

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Solution Overview

Problem

Current gaming controllers lack intuitive controls for managing virtual viewpoints in three-dimensional environments and do not efficiently enable users to share recorded gameplay with social networks, limiting social interaction and content sharing.

Innovation Solution

A gaming controller with a vertically oriented touch panel and joystick configuration for intuitive control of virtual viewpoints, along with a sharing interface button for capturing and streaming gameplay, allowing users to share images, video clips, or live gameplay feeds to social graphs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional gaming controller layouts are used, then device simplicity is maintained, but ease of operation for managing virtual viewpoints in three-dimensional environments deteriorates

Engineering Contradiction:
Improvecontrol of virtual viewpointsVSAvoidcontroller configuration
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a vertically oriented touch panel on the top surface of the controller, adding a vertical dimension to the traditional horizontal control surface. This allows users to intuitively control virtual viewpoints in three-dimensional environments by touching and swiping on the vertical panel, directly mapping physical orientation to virtual space orientation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The controller integrates multiple control modalities into a single device: traditional buttons and triggers for basic input, a joystick for analog control, a vertically oriented touch panel for intuitive 3D viewpoint manipulation, and a sharing interface button for social media integration. This multi-functional design consolidates what would otherwise require multiple separate devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If traditional gameplay recording methods are used, then device simplicity is maintained, but ease of operation for sharing gameplay with social networks deteriorates

Engineering Contradiction:
Improvesharing gameplayVSAvoidsharing interface
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The controller automatically buffers and records gameplay footage in the background without requiring user intervention. When the sharing interface button is pressed, the pre-recorded gameplay is immediately ready for sharing, eliminating the need for manual recording setup or post-gameplay editing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The sharing interface automatically handles the complex tasks of capturing gameplay footage, encoding it into shareable formats, and preparing it for upload to social networks. The system serves itself by managing the entire recording and sharing workflow without requiring user knowledge of technical parameters or manual configuration.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If gameplay sharing is implemented, then social interaction capability is improved, but loss of time for processing and uploading gameplay deteriorates

Engineering Contradiction:
Improvesocial interactionVSAvoidgameplay processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The controller maintains a continuous buffer of gameplay footage in real-time, so that when the sharing button is pressed, the gameplay is immediately available for upload without interruption. This continuous recording approach eliminates gaps and delays that would occur with start-stop recording methods.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

Gameplay footage is pre-processed and buffered in advance, so when sharing is initiated, the content is already prepared and ready for immediate upload. This preliminary preparation significantly reduces the time required at the moment of sharing.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11771981B2Sharing buffered gameplay in response to an input request
Publication Date: 2023.10.03 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11771981B2 patent drawing
  • US11771981B2 patent drawing
  • US11771981B2 patent drawing

AI summary

A controller for interfacing with a computing device is provided, including: a main body; a first extension extending from a first end of the main body; a second extension extending from a second end of the main body; and, wherein the first extension and the second extension are configured as handles; a button positioned on a surface of the main body, the button being configured to enable capture of a previous portion of gameplay video.