Gaming Credit Preservation Through Automated Player Locking

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Solution Overview

Problem

Existing electronic gaming systems face issues such as loss of credit balances due to technical difficulties like power outages or data communication faults, manual and labor-intensive processes for identifying account owners, and limitations on reserving multiple machines.

Innovation Solution

A credit preservation system with a central server and player interface modules that automatically manage credit locking and unlocking across multiple gaming machines, ensuring credit preservation records are maintained even during technical issues and allowing multiple machines to be reserved by authorized players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If manual processes are used to identify account owners and manage credit balances, then system complexity is reduced, but labor intensity and time consumption increase

Engineering Contradiction:
Improvesystem complexityVSAvoidtime consumption
Core Design Contradiction:
Device complexityVSLoss of time

Solution Approach 1:

The system enables automatic identification of account owners through player tracking interfaces and automated credit balance management. The computer automatically retrieves account information, determines ownership, and preserves credit balances without requiring manual intervention from staff members.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

A computer system acts as an intermediary between the gaming device and the account management process. The computer receives signals from the gaming device, queries the player tracking system for account information, and automatically executes credit preservation actions, eliminating the need for manual processes.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Speed

If credit balances are stored locally on gaming machines, then access speed is improved, but reliability during technical difficulties deteriorates

Engineering Contradiction:
Improveaccess speedVSAvoidcredit preservation reliability
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The system automatically detects when a gaming device is locked or stopped and proactively preserves the credit balance by retrieving account information and securing the balance before technical issues can cause data loss. This preliminary action prevents credit balance loss during power outages or technical difficulties.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The computer continuously monitors the status of gaming devices and receives signals when devices are locked or stopped. This feedback mechanism triggers automatic credit preservation actions, ensuring that credit balances are protected in real-time based on the actual state of the gaming devices.

Inventive Principle:
Principle #23Feedback

3Device complexity

If players are limited to reserving one machine at a time, then device complexity is reduced, but player versatility and system adaptability worsen

Engineering Contradiction:
Improvereservation management complexityVSAvoidplayer reservation flexibility
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The computer system manages multiple credit preservation records simultaneously for different players and gaming devices. The system can handle one-to-one mappings as well as one-to-many mappings, allowing a single player account to be associated with multiple gaming devices and enabling flexible reservation management across the entire gaming floor.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250209888A1Gaming system with credit preservation management
Publication Date: 2025.06.26 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20250209888A1 patent drawing
  • US20250209888A1 patent drawing
  • US20250209888A1 patent drawing

AI summary

An electronic gaming system including a server including a database, an electronic gaming device, and a module is described. The module is configured to receive a player account identifier (ID) associated with a player account associated with the electronic gaming device and receive a player lock input. The module is further configured to determine that the player account is authorized to lock the electronic gaming device, cause the electronic gaming device to lock, and transmit a message to the server, the message including a credit amount at the electronic gaming device when the player lock input was received, the player account ID, and a device ID associated with the electronic gaming device wherein the server is configured to store a credit preservation record in the database upon receipt of the message, the credit preservation record including the credit amount, the player account ID, and the device ID.