Automated Credit Transfer Timer for Gaming Devices

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Solution Overview

Problem

Traditional electronic gaming machines require players to manually add credits or funds when their available credits are depleted, disrupting gameplay and potentially leading to players abandoning their sessions, especially as they may lose track of time during immersive gaming experiences.

Innovation Solution

Implementing an automated transfer system where players can set preferences for an automated transfer event, allowing additional credits to be added to the gaming device's credit meter at predetermined times or under specific conditions, without requiring manual intervention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual credit addition is required when credits are depleted, then players must actively manage their credits, but this disrupts gameplay flow and may cause players to abandon sessions

Engineering Contradiction:
Improveease of credit managementVSAvoidgameplay continuity
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system automatically transfers credits from the player's account to the gaming device credit meter without requiring manual intervention. The automated credit transfer system monitors credit levels and executes transfers based on predetermined conditions or time intervals, allowing the system to serve itself rather than requiring continuous player attention for credit management.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Players can preconfigure credit transfer preferences, timing, and conditions before gameplay begins. The system is set up in advance with automatic transfer triggers and parameters, so that when credits are depleted or time intervals elapse, the predetermined automated actions execute without requiring players to make decisions during gameplay.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If players are immersed in gaming experiences, then engagement is enhanced, but players may lose track of time and credit status

Engineering Contradiction:
Improveplayer engagement levelVSAvoidtracking of time and credit status
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system provides automated notifications and alerts to players regarding their credit status, time elapsed, and upcoming automatic transfers. This feedback mechanism keeps players informed about their gaming session parameters without requiring them to actively monitor every detail, allowing immersion while maintaining awareness through strategic information delivery.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The automated monitoring and notification system tracks time and credit status independently, relieving the cognitive burden from players. The system serves itself by monitoring session parameters and managing credit information, allowing players to remain engaged in gameplay while the system handles information tracking autonomously.

Inventive Principle:
Principle #25Self-service

3Productivity

If automated transfer events are implemented, then credit management becomes seamless, but system complexity increases

Engineering Contradiction:
Improvesession continuityVSAvoidautomation system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The automated transfer system is integrated into the existing gaming device architecture, utilizing existing processors, memory, and communication interfaces. The same hardware components that run the game software also handle credit management and automated transfers, allowing one system to perform multiple functions without proportionally increasing physical complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses its existing resources and capabilities to automatically manage credit transfers without requiring separate dedicated hardware for each function. The gaming device's processor and memory handle both gameplay and credit management tasks, allowing the system to serve itself using already-available computational resources.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11869314B2Countdown timer to initiate automated transfer action
Publication Date: 2024.01.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US11869314B2 patent drawing
  • US11869314B2 patent drawing
  • US11869314B2 patent drawing

AI summary

The present disclosure relates generally to gaming devices, systems, and methods. An illustrative method includes establishing a gaming session between a player and a gaming device, determining that a predetermined condition has been met during the gaming session, and automatically displaying a prompt to the player via a user interface of the gaming device, where the prompt provides an indication that an automated transfer event will occur a predetermined amount of time after displaying the prompt with respect to a credit meter being used to conduct the gaming session at the gaming device and where the prompt is displayed in response to determining that the predetermined condition has been met during the gaming session.