Gaming System Configuration via Custom Presentation States

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Solution Overview

Problem

Current gaming systems lack the ability to efficiently configure and customize gaming experiences without altering award outcomes or probabilities, limiting player interaction and personalization.

Innovation Solution

A gaming system configuration system that includes a communication system, processor, and memory device, capable of receiving customizations applicable to wagering games with additional presentation states, determining customization data, and configuring other gaming systems with these customizations without affecting awards or probabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If customizations are added to gaming systems, then player engagement and personalization are enhanced, but the complexity of system configuration increases

Engineering Contradiction:
Improvegaming experience customizationVSAvoidsystem configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The customization system is segmented into separate modules: a customization receiver that obtains customizations from external sources, a customization data processor that manages and stores customization data, and a configuration system that applies customizations to gaming systems. This segmentation allows each component to handle specific tasks independently, reducing overall system complexity while enabling versatile customization capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A centralized configuration system acts as an intermediary between customization sources and gaming systems. This intermediary receives customizations, processes them through defined workflows, and applies them to target gaming systems, thereby simplifying the complexity of direct point-to-point configuration while maintaining high adaptability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple customizations are received and processed, then system adaptability improves, but processing time and computational resources increase

Engineering Contradiction:
Improvecustomization processing capabilityVSAvoidcustomization processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-processing and validating customizations before they are applied to gaming systems. Customization data is structured, validated, and prepared in advance, which reduces processing time during actual deployment and enables faster customization implementation while maintaining high adaptability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The customization system includes self-service mechanisms where the configuration system automatically processes, validates, and applies customizations without requiring manual intervention. This automation reduces processing time and computational resources while maintaining the ability to handle multiple customizations efficiently.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If customizations are applied to gaming systems, then player personalization is enhanced, but the risk of affecting award outcomes or probabilities increases

Engineering Contradiction:
Improveplayer personalizationVSAvoidaward outcome integrity
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system applies local quality by targeting customizations to specific presentation states, visual elements, or user interface components without affecting the core gaming logic, award outcomes, or probability calculations. This localized customization approach enhances player personalization while preserving the integrity of award outcomes and probabilities.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The customization functionality is extracted from the core gaming system and placed in a separate configuration layer. This extraction ensures that customizations affect only presentation and user interface aspects, while the core gaming logic that determines awards and probabilities remains unchanged and protected from customization modifications.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20240428647A1Usage of customizations and related customization usage data for configuring gaming systems
Publication Date: 2024.12.26 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240428647A1 patent drawing
  • US20240428647A1 patent drawing
  • US20240428647A1 patent drawing

AI summary

Customization systems for gaming systems including gaming system configuration systems configured to utilize customizations and related customization data for the configuration of one or more gaming systems.