Electronic Gaming Device Data Registers for Repeated Outcome Display

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Solution Overview

Problem

Current electronic gaming systems are unable to efficiently provide repeated outcomes, display previous wins, present repeated wins without significant changes, and track wins across multiple platforms, such as land-based and mobile devices.

Innovation Solution

The implementation of data registers to store and track game outcomes, allowing for the display of recent wins in a dynamic manner, where each outcome is eligible to be presented as a repeated win, and using a trigger event to award the highest or randomly selected outcome, with the ability to update and reset these outcomes based on player interactions and time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If data registers are implemented to store and track game outcomes, then the ability to provide and display repeated outcomes is improved, but the device complexity increases

Engineering Contradiction:
Improveability to provide repeated outcomesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides game outcomes into discrete data registers, where each register stores a specific outcome value. This segmentation allows the system to efficiently manage and retrieve individual outcomes without processing entire game histories, reducing computational complexity while enabling repeated outcome functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Game outcomes are pre-stored in data registers during gameplay, preparing them for potential repetition. By accumulating outcome data in advance in structured registers rather than processing it in real-time when needed, the system enables rapid retrieval and repetition of outcomes without adding operational complexity during critical moments.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If multiple data registers are used to store past game outcomes, then the display of previous wins is improved, but the loss of information increases due to storage requirements

Engineering Contradiction:
Improvestorage requirementsVSAvoiddisplay of previous wins
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The system extracts only the essential outcome values from complete game records and stores them in data registers. By separating and storing only the critical outcome data rather than entire game histories, the system maintains the ability to display previous wins while minimizing storage requirements and information loss.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Different data registers are allocated for different types of outcome data, with each register optimized for its specific purpose. This local optimization allows the system to store detailed information where needed (in individual registers) while keeping overall storage requirements manageable through selective data retention.

Inventive Principle:
Principle #3Local quality

3Productivity

If the system tracks wins across multiple platforms, then player engagement is improved, but the device complexity and data management burden increase

Engineering Contradiction:
Improveplayer engagementVSAvoiddata management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The data register structure is designed to be platform-agnostic and universally applicable across different gaming devices and platforms. By creating a standardized register format that can store outcome data in a consistent manner regardless of the platform, the system enables cross-platform win tracking without requiring complex platform-specific data management for each device type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240221467A1Systems and methods for utilizing historical game data for subsequent gameplay
Publication Date: 2024.07.04 ARISTOCRAT TECHNOLOGIES INC
  • US20240221467A1 patent drawing
  • US20240221467A1 patent drawing
  • US20240221467A1 patent drawing

AI summary

An electronic gaming device is described. The electronic gaming device includes a display device including a first display area and a second display area and at least one processor configured to execute instructions. The instructions, when executed, cause the at least one processor to determine a first game outcome and cause display of a first game outcome amount in the first display area. The instructions also cause the at least one processor to cause display of the first game outcome amount in the second display area, the second display area including a plurality of past game outcome amounts. The instructions further cause the at least one processor to determine a second game outcome, provide a second game outcome amount, and, based upon the second game outcome including a trigger event, provide a past game outcome amount of the plurality of past game outcome amounts.