Gaming Decision Field with Player Token Path Navigation

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Solution Overview

Problem

Current gaming systems lack interactive elements that enhance player engagement and suspense by allowing players to influence the presentation of game results, leading to a static and unengaging experience.

Innovation Solution

Implementing a method where players navigate a decision field with result tokens and direction options, allowing them to select paths that intersect with potential results, thereby influencing the outcome of their game play, using display devices and input devices associated with a player station.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional gaming systems present fixed game results, then the system complexity is low and operation is simple, but player engagement and entertainment value deteriorate due to lack of interaction

Engineering Contradiction:
Improveplayer interactionVSAvoidgame presentation system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game result presentation is segmented into multiple independent result tokens displayed in a decision field, each representing a different potential outcome. Players navigate through these segmented results by selecting direction options, rather than presenting a single fixed result. This segmentation enables player interaction while maintaining manageable system complexity through modular display elements.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game presentation transitions from a static fixed result to a dynamic multi-path navigation system. The player token moves dynamically through the decision field based on player direction inputs, and the system dynamically determines which result token the path intersects. This dynamic presentation significantly enhances player engagement and entertainment value.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If multiple potential results are displayed to enhance suspense, then player engagement improves, but information processing complexity increases

Engineering Contradiction:
Improveresult transparencyVSAvoiddecision field system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Multiple potential game results are predetermined and displayed as result tokens in the decision field before the player makes their path selection. This preliminary display of all possible outcomes creates suspense and transparency, as players can see what outcomes are available while the system has already prepared all result data, managing information processing efficiently.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The player token path serves as an intermediary mechanism that connects player direction inputs to the final result selection. Rather than directly processing complex player choices, the system uses the path intersection with result tokens as an intermediary to determine the outcome, simplifying the information processing while maintaining multiple visible potential results.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If player choices affect the presented result, then entertainment value increases, but system control complexity increases

Engineering Contradiction:
Improvegame outcome flexibilityVSAvoidpath determination system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically determines the game result based on the player's chosen path through the decision field. Rather than having fixed outcome mappings, the system adaptively calculates which result token the player token path intersects, providing flexible game outcomes that respond to player choices while using dynamic computation to manage the control complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system adds a spatial dimension to result determination by using the player token path intersection with result tokens in a two-dimensional decision field. This dimensional approach transforms complex outcome logic into a geometric path-intersection problem, providing versatile game outcomes through spatial navigation rather than complex conditional logic.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS8764539B2Gaming system, apparatus and method with a player decision field for providing interactive game results
Publication Date: 2014.07.01 EVERI GAMES INC
  • US8764539B2 patent drawing
  • US8764539B2 patent drawing
  • US8764539B2 patent drawing

AI summary

A system, apparatus, and method are disclosed wherein a decision field is displayed having a number of result tokens spaced apart at different locations about the decision field, with each result token displaying a respective potential result. A decision point is also displayed within the decision field. This decision point is associated with two or more direction options which are preferably graphically depicted along with the decision point, and the player is enabled to make a direction input to select one of the direction options.